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Window / Object lost on window re-creation.
« on: December 11, 2012, 12:01:38 pm »
Hi i have a little question,
When i change the resolution of the game the window is recreated and sfml somehow saves the objects from the previus contex( objects like textures, vbo) but the frame buffer objects are not saved.
i need to know if that is the espected behavior.
Thx
When i change the resolution of the game the window is recreated and sfml somehow saves the objects from the previus contex( objects like textures, vbo) but the frame buffer objects are not saved.
i need to know if that is the espected behavior.
Thx