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Topics - fuerchter

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SFML projects / HexaPong (Prototype)
« on: September 14, 2013, 08:05:01 pm »
HexaPong is a breakout game with the twist (no pun intended), that the player rotates a Hexagon in the middle of the screen in order to break the blocks. Besides that said blocks can cause the Hexagon edges to be deactivated (if the Ball hits a deactivated edge you lose).
The game is still very much a prototype and there are some issues with the collision detection left but I feel that the main gameplay element is present in the current state.

I have made a short gameplay video of the game:

.

Our DevBlog is here

Download link
Feel free to leave any suggestions/feedback!

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Window / Writing a config file/converting string to sf::Event?
« on: December 16, 2012, 02:53:33 pm »
Hi there
I hope this hasn't been asked before, I didn't search that thoroughly yet, so forgive me if it has :S

I currently have a config.cfg file from which I read strings like "Up", "Down", "Left", "Right" etc... corresponding to the buttons pressed.
Now I want those strings to be converted to a sf::Event so I can actually react to those inputs.

To make where I'm trying to go a bit more clear: I want the user to be able to change the config file to inputs like maybe replace "Up" with "Joystick1Button1" so the Up input in my game/menu would be replaced with a button on the Joystick or whatever the user enters into the config.

I would be glad if anyone could help me with this ;)
greetings

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