Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Caladain

Pages: [1]
1
Window / window->getPosition on multiple monitors
« on: January 03, 2013, 08:37:10 pm »
Upfront-
Platform: Windows 7 64bit, up to date
Video card: K5000M Nvidia, up to date video driver
SFML version: 2.0-rc-114-g03b8a1c
Laptop: M6700 with a Dell U2410 monitor attached via dock.

I'm seeing some weird behavior with window->getPosition() with multiple monitors.  My extra monitor is on the "left" of my laptop display physically and virtually (windows thinks it's to the left).

| U2410|  | laptop monitor |

Windows recognizes the laptop monitor as monitor "1" and the U2410 as "2".

My app is a windowed SFML 2.0 renderwindow that is logging to the console for development.

When i have the laptop monitor be the main display (where the task bar lives), and the U2410 to the left of the laptop monitor, and drag a renderwindow onto the U2410 display, the window->getPosition returns a value of 4294966183 for x.

If i make the U2410 my main display, x returns the correct value.  If i swap monitor 1 and 2 in the screen resolution section of the control panel (so that the virtual layout of the monitors has the extra monitor (U2410) on the right of the main display (the laptop display) then x returns a correct value.  Is this a known bug of opengl?  I searched the term getPosition on this site, and searched for multiple monitor x window position issues in google.

Thanks :-)

Pages: [1]
anything