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Topics - datMoka

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SFML projects / Flappy Poro
« on: February 10, 2014, 05:57:59 am »
Myself and a friend decided to make a Flappy Bird parody and theme it with League of Legends. So I present you with Flappy Poro!

It's basically the same game but with a League of Legends theme. It was quite fun coding this and I actually think it's pretty fun! I haven't actually played Flappy Bird so if there is an feedback on how to make the control system better please do send me a PM or reply to this post!

Download Link
Source link


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SFML projects / Global Game Jam - Me, Myself, Myself and Eye.
« on: January 26, 2014, 09:13:05 pm »
Hey all! Not sure if anyone was aware but from 24-26th the GGJ happened all around the world. I so happened to attend the Bristol one and produced a game called Me, Myself, Myself and Eye. A game about viewing the world as distortion and find/solving the way through the platform game.

If you do decide that you want to play it, don't play if you get frustrated easily! It will take a lot of experimentation to solve the levels we've put it. We did plan on putting in a tutorial level but that was only suggested within the last hour of the jam.

http://globalgamejam.org/2014/games/me-myself-myself-and-eye




Also if you look at the code, please don't judge :) First game jam and once I realised that doing this the proper way wouldn't work in this time space it was mostly the case of hacking a lot of it together. So expect to see of lot of bad indentation, variable names and general style!

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General discussions / Happy holidays!
« on: December 24, 2013, 09:47:15 am »
Okay okay, I know this has nothing to do with sfml at all but I thought I should wish all of you lovely guys and gals a happy holidays.

Although I haven't been around as long as others, I'd like to say thanks to a lot of the community here; everyone is so lovely and helpful and it really makes this a nice place to be! Also I'd like to give my thanks to Laurent for making one of the best and easy to use libraries I've come across!

Happy holidays everyone!  :-*

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SFML projects / [Updated 21/12/13] Dirty Spatula in Vegas - Alpha-2
« on: December 12, 2013, 01:10:38 am »
Dirty Spatula in Vegas

New update[21/12/13]! Alpha-2 is out!

About
Hey all! After finally pursuing a project that doesn't have a ridiculous scope, I present to you the Tower Defence game I'm making with a colleague: Dirty Spatula in Vegas!

This is the first proper build of the game as we set ourselves some goals that we wanted to achieve in order to do an initial release so it's very non-user friendly so I would absolutely recommend that new players read the Read Me file! It has controls, bits of information and the currently known bugs.

Obviously it will be very boring at the moment as the game is only balanced up to around wave 4-5 so due to the lack of enemies (progression) you get to a point where you're killing them all at a set point. We do have a long way to go but we've really wanted to show off progress so this is the first playable (lives, gold, waves) build we've strived for.

We hope you enjoy it!

Media


Screenshot from Alpha-1
link incase the picture doesn't work


Downloads

Current version: DSIV_Alpha-2

Last version: DSIV_Alpha-1

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SFML projects / [Platformer][v1.15] Uoke's Recovery!
« on: August 02, 2013, 11:26:42 pm »
Uoke's Recovery

UR is a side platform which I am taking on as my second project, after my pong clone, tPong. <Story revision coming soon>

Controls and a change log can be found in the /bin folder.

Screenshots






Downloads

Latest download
v1.0 - Base game WITH patcher
This patcher will allow you to update the game to the current version (v1.15). Note: the base game will not be able to load any textures as the folders have been re-named to fit the newest version.

Other downloads
v1.11 - Last version .zip download
v1.0 - Base game w/o patcher

The changelog can be found in the bin folder if you're interested in seeing what has been changed between versions.

Change

Change from v1.11 to v1.15:
- Added victory and failure music

Change from v1.1 to v1.11:
- Added a sign for the second elevator
- Bug fixes for elevators

Change from v1.0 to v1.1:
- Game patcher/downloader
- Bug fix (after killing NPCs and dying, the game would normally crash)
- Added mana
- Small update to the tutorial
- Added background music
- Added the options menu
- Changed variance on the player landing to a fixed rate
- Blog

Future update:
v1.2-
- Theme music (hopefully)
- In game update checking
- Engine optimisation

I hope you enjoy playing it, as I have enjoyed making it!

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SFML projects / tPong!
« on: July 03, 2013, 04:34:35 pm »
Introducing a project I've gradually been working on; 'tPong!'! Basically a Pong clone, I thought I'd step back to basics after trying to code some complex games that always result in the abandonment of the project.

Gameplay
The main gameplay is that of Pong; you have two paddles and you must get the ball past the opponent's paddle into their goal and the first to 3 points wins. The speed of the ball increases slightly with each time it hits a paddle and the direction of the ball can be influenced by the direction and speed of the paddle it's about to hit.

There is currently local Co-op and multiplayer Co-op. A client can be found for each one.

Controls
At the moment, menu controls are a bit all over the place.

W,S    - Player one move up and down (respectively).
Up arrow, down arrow    - Player two move up and down.
Space    - (menu) Action.
Enter    - (entering ip) Connect to that ip.

Some notes about multiplayer
In order to get this working correctly it is first recommended that you install Hamachi logmein in order to connect; unless the host has port forwarding for port 50001.

When first accessing the option to host a game on the multiplayer client, windows (not sure about linux) will ask you to allow the program to use the port 50001. Select the public tick box as well (so both are ticked) otherwise you can't receive connections over hamachi. After you've done this, the program will need to be closed and reopened.

With AVG it may come up with the multiplayer client for something like 'General behaviour' when hosting a game. Having this come up everytime with a new build was so frustrating. But once you allow it, it shouldn't come up again.

Downloads

v1.0 - Mediafire

I can upload to different file hosts upon request :)

- There may be future versions!

Screenshots




I'll be putting up some pictures later!

7
Graphics / Problem with tile map
« on: February 01, 2013, 11:53:40 pm »
hey all!

I seem to be having a problem with drawing map tiles next to each other. They're normal sprites, tried both .png and .jpg to see if it made a difference and it didn't. Basically, when I'm drawing sprites next to each other, there's a very noticeable gap.
 


The gap on the right is with putting the first map (on the left) at (0,0) and the map on the right at (900,0). Both maps are 900px wide so I don't see why there's a gap. Also, when I moved the left map piece down by 1px you can see it replaces the gap between the left tile and the bottom left tile, but there's an overlay problem there!

I've moved the left tile down by 29 more pixels so you can clearly see the overlapping problem!



Please help! :(

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