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Topics - NateS

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Graphics / is it possible to draw indexed triangles?
« on: April 28, 2014, 11:48:26 pm »
I'm writing the Spine runtime for SFML and I want to render a mesh. I have an array of vertices and UVs and I have an array of vertex indices that describe the triangles I want to draw (eg 0,1,2 ,1,2,3 ,2,3,4 would draw 3 triangles). Is it possible to draw this way using SFML? For now I'm just specifying the vertices multiple times, but this isn't ideal.

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Graphics / drawing quad efficiently for Spine
« on: February 17, 2013, 03:04:48 am »
I'm working on SFML support for Spine. I need to draw a number of textured quads (not rects!). What is the most efficient way to do this? Can I batch the drawing? Likely the textures come from a texture atlas. I am using SFML 2.0. I know little about SFML so I thought I'd ask what was most efficient since others will be using the Spine runtime I'm writing.

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SFML projects / Spine: 2D skeletal animation for games
« on: February 16, 2013, 02:03:30 pm »
Hey guys, just wanted to drop in to spread the good word about a game development tool I've been writing with my good friend, Søren. I'm the programmer and he's the artist. The tool is called Spine and is used to build 2D skeletal animations specifically for games. We are doing a Kickstarter and passed our intial goal in just 3.5 days! We now have ~7 days left and we've posted stretch goals, which include our plan for how to get Spine runtime support for almost all game toolkits. We've already reached the goal for a generic C++ runtime, so SFML support won't be hard at all. :)

You can see the Kickstarter here, and also a download link to try it now:
http://www.kickstart...csoftware/spine

Hopefully you like our tool and can take advantage of the ~50% off you get by obtaining a license before the Kickstarter is over. :)



The dragon project was provided by ODI EntertaintmenT.

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