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Messages - etixpp

Pages: [1] 2 3 ... 6
1
SFML projects / Re: Project Management Tool
« on: July 04, 2014, 02:35:06 am »
Poor foxes :(

2
SFML projects / Re: Project Management Tool
« on: July 04, 2014, 02:22:43 am »
A lot of things make no sense :o
Let me!


Edit:
http://en.wikipedia.org/wiki/Foxfire
Deal with this :p

3
SFML projects / Project Management Tool
« on: July 04, 2014, 12:56:00 am »
Hello Guys!

Over the last weeks i was working on a project management tool, which allows the user to create projects, login to the network, add other users to projects, give them tasks, check the status of the users and the tasks and much more.

There are plenty more features planned, if you have any suggestions, please post them! :=)

You will find a small presentation of the project on this site:
http://foxfiredev.net/portfolio/fower-project-management/

Core informations:

Features:
-Create projects and manage them
-Add users to your projects.
-Manage tasks for your projects and add users to tasks.
-Inform your manager about the current state of your given task.
-and much more!

Screenshot:
http://foxfiredev.net/wp-content/uploads/2014/07/scree6-1024x844.png


Language stuff:
At the moment the language stuff is a bit mixed german and english, i am working on a language system so i have a english and a german version for everything :)


I am using SFML and SFGUI for this project, thanks for the great libraries!

4
SFML projects / Re: Zombie survival multiplayer game
« on: July 04, 2014, 12:50:03 am »
So project is back to work after some time of lazyness and working on other stuff.
I already applied the first Zombies and Inventory, Screenshots will come soon :)

5
General / Re: App Development SFML
« on: June 14, 2014, 03:31:02 am »
Great! Thanks for your help.

6
General / App Development SFML
« on: June 11, 2014, 03:17:21 am »
is it possible to use sfml for mobile apps?
I googled a lot and found seriously nothing. Just one 2 years old thread.

I am realy clueless about mobile app programming :/ Never did it or wanted it but now i would like to make a very small application with c++.

7
Update:
Was able to fix the problems. The functions from the sample seem to have new methods.


8
I linked sfml2.1 and sfe correctly in vs 2012.
Now i wanted to build the sample code in release mode, all dlls are provided in the right folder aswell.

The problem is, that i cannot compile it, because a few functions cant be found, at example
movie.fit(0, 0, width, height);
sfe::Status
case sfe::Stopped: return "Stopped"; break;
movie.update();
sfe::Playing

Most of the other stuff works just fine.

Any suggestions what i could possibly do wrong? Because there isnt so much that actually could cause that error in my opinion xD

Samplecode i am talking about:
https://github.com/Yalir/sfeMovie/blob/master/sample/main.cpp

9
General / Re: Youtube Video and Filedownload
« on: June 06, 2014, 04:23:42 am »
Could you give me some advice regarding the youtube video stuff?
Maybe link to a good library / player i could use for this.

10
General / Youtube Video and Filedownload
« on: June 05, 2014, 05:04:57 pm »
Hello,
2 small questions:
1. Is it possible to embbed a youtube Video to a sfml renderwindow?

2. Is it possible to download a file (at example a .exe) with http request? Maybe a small code snippet somewhere flying arround? D:

11
Graphics / Re: Some sort of flickering
« on: November 20, 2013, 06:23:23 pm »
So just that i understood it the right way,
instead of drawing every sprite which has the textures of the image, i create for every object i want to draw (eg background and main -> 2 rendertextures) a rendertexture, create 2 new sprites, set the rendertextures as textures of the sprites and draw them to the window?

12
Graphics / Re: Some sort of flickering
« on: November 20, 2013, 06:11:52 pm »
I already thought about this method.
Now the funny part:
I get the problem managed if i zoom in and only with 2 and 0,5 and use only 16:9 view resolutions.
But i absolutly can´t get my minimap managed for higher resolution´s, no matter what i do and i use sf::RenderTexture there

->My RenderTexture Function
oid HUD::DrawOnRenderTexture(int pLevel, sf::Sprite pBg, sf::Sprite pMain, sf::Sprite pColli, sf::Sprite pPlayer)
{
                        RenderTexture.clear(sf::Color(33,100,44,255));
                        sf::View testview(sf::FloatRect(0, 0,800,800));
                //      testview.setViewport((sf::FloatRect(0.75, 0.1, 0.2, 0.2)));
                        testview.zoom(1);
                        testview.setCenter(pPlayer.getPosition().x+16,pPlayer.getPosition().y+16);
                        RenderTexture.setView(testview);
                        RenderTexture.draw(pBg);
                        if(pLevel == 1)
                        {
                        RenderTexture.draw(pMain);
                        RenderTexture.draw(pPlayer);

                        }
                        else
                        {
                        RenderTexture.draw(pPlayer);
                        RenderTexture.draw(pMain);
                        }
                        //RenderTexture.draw(circle);
                        //RenderTexture.draw(pColli);
                        RenderTexture.display();
                       
                               
}

The creating of the RenderTexture is done in the Constructor of the map class
->RenderTexture.create(800,800);

And after all it gets circleshape.settexture(rendertexturestuff); 'd.

do you see a mistake on the flow? Otherwise a create one more example for this tomorrow

13
Graphics / Re: Some sort of flickering
« on: November 20, 2013, 05:17:46 pm »
Sry for tripple post, i got the problem.
The thing is, this trouble occurs when i but View Resulotion on 1:1 or something and Window Resolution on 16:9.

So zooming in and out allways destroy it ... x.X

14
Graphics / Re: Some sort of flickering
« on: November 20, 2013, 02:22:01 pm »
easier then i thought.


You may take this 2 dudes as bg and main texture.
It´s possible to see it on others aswell if you look very closely but that´s the best way to notice it.
:
bg:http://riedbook.de/images/rpgbg_x2_y1.png
main:http://riedbook.de/images/rpggraphics_x2_y1.png
int main()
{
        sf::Texture bgtex;
        bgtex.loadFromFile("bg.png");
        sf::Texture maintex;
        maintex.loadFromFile("main.png");
        sf::Sprite bgsprite(bgtex);
        sf::Sprite mainsprite(maintex);
        sf::View MainView;
        MainView = sf::View(sf::FloatRect(0, 0, 1400, 1400));
        MainView.zoom(1);
        MainView.setCenter(0,0);
// set the shape color to green
       
         sf::RenderWindow  window(sf::VideoMode(800, 600), "exa");
         window.setView(MainView);
         window.setFramerateLimit(60);
         sf::Clock cooldown;
    while (window.isOpen())
    {

        sf::Event event;
        while (window.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
                window.close();
        }
                if(cooldown.getElapsedTime().asSeconds() > 0.001)
                {
                        if(sf::Keyboard::isKeyPressed(sf::Keyboard::W))
                        {
                                MainView.move(0,-4);
                                cooldown.restart();
                        }
                        if(sf::Keyboard::isKeyPressed(sf::Keyboard::A))
                        {
                                MainView.move(-4,0);
                                cooldown.restart();
                        }
                        if(sf::Keyboard::isKeyPressed(sf::Keyboard::S))
                        {
                                MainView.move(0,4);
                                cooldown.restart();
                        }
                        if(sf::Keyboard::isKeyPressed(sf::Keyboard::D))
                        {
                                MainView.move(4,0);
                                cooldown.restart();
                        }
                }
                window.setView(MainView);
                window.clear();
                window.draw(bgsprite);
                window.draw(mainsprite);
                window.display();
    }

    return 0;
}

My eyes already hurt cause of this shit >.>
Come on Laurent give me some EveryBugWillBeFixed() function >_>

15
Graphics / Re: Some sort of flickering
« on: November 19, 2013, 09:22:32 pm »
ye i will go for it tomorrow, have to do some other things today aswell :/
I will post it asap^^

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