Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mr.d

Pages: [1]
1
C / Re: How to build CSFML i386 version on x86_64 Linux system?
« on: July 05, 2013, 03:33:21 am »
I'm not found ability to add -m32 - after changing cmake config it builds 64 bit binary again.

2
Thanks, it works!

3
C / Re: How to build CSFML i386 version on x86_64 Linux system?
« on: July 04, 2013, 05:53:34 am »
It shouldn't be different from building it on any other system I would think.

You would have to build SFML from source first(you can follow the tutorial for that) and then you would  do more or less the exact same for CSFML. There are also a lot of different threads for building CSFML so you should have no problem finding information about it.

But I am not found any info about such crossplatform building...

4
Hi!

I am need a RenderWindow with same coordinates resolution as size of the window in pixels. I.e., after resize of window, RenderWindow maximum coordinates should be equal to window size (not to initial VideoMode)

How I can to achieve this?

5
C / How to build CSFML i386 version on x86_64 Linux system?
« on: June 26, 2013, 10:51:18 pm »
It is need for compartability with dmd D compiler - bug in 64 bit C ABI not followed for passing structs as function parameters:

http://d.puremagic.com/issues/show_bug.cgi?id=5570
https://github.com/Jebbs/DSFML/issues/27

Pages: [1]
anything