Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - AxelRantila

Pages: [1]
1
General discussions / Re: SFML 3 - What is your vision?
« on: April 25, 2014, 07:58:06 pm »
* removing sf::clock and sf::thread and friends in favour of the C++-versions of it.
sf::thread, maybe.
Removing sf::clock is definitely a no no for me. It's a useful utility class and provide higher precision than VC12's std::chrono::high_resolution_clock due to the library not using native high precision API.
Doesn't even the SFML tutorial say that you should use C++ 11 threads where possible? If SFML 3.0 makes C++11 fully required, then I could see why it's being removed-

I haven't worked with C++ standard library clocks, but I really think that the sf::clock class should stay

2
General discussions / Re: The new SFML team
« on: April 24, 2014, 10:16:52 pm »
Awesome news!

3
SFML projects / Re: SFGUI (0.2.0 released)
« on: January 24, 2014, 10:24:40 am »
Yes, absolutely, SFGUI will be completely decoupled from SFML. We will initially provide drivers for using SFGUI together with SFML and raw OpenGL applications/games. With some effort it should be possible to use SFGUI with OGRE and Irrlicht as well, then (of course only if the OpenGL drivers are used, DX is not and will never be supported).
But will we still be able use SFGUI with SFML even after it is decoupled? I haven't SFGUI yet, but I want to be able to use it with SFML even if it is decoupled

4
Feature requests / Re: Change Unit of Measure
« on: July 12, 2013, 04:43:33 pm »
But something similar to sf::Time would be great too.
I would like to see something like this as well.

5
Feature requests / Re: Change Unit of Measure
« on: July 08, 2013, 03:32:54 pm »
It's easier to count derivates and such in radians

6
SFML projects / Re: Goal and rules of this forum
« on: July 02, 2013, 09:47:19 am »
Quote
I'm wondering, in what stage must the projects you are working on be in in order to be posted here?
As long as you have something interesting to show, you can post it ;)
And by the way things currently looks, it's gonna be a while before that happens. It'll come when it come

7
SFML projects / Re: Goal and rules of this forum
« on: July 02, 2013, 09:31:45 am »
I'm wondering, in what stage must the projects you are working on be in in order to be posted here?
The one I'm working on is currently in pre-pre-alpha, and that might be a bit early to post about it?

Pages: [1]
anything