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Messages - wmbuRn

Pages: [1] 2 3 4
1
Audio / Re: Cant get to play next song after first is finnished
« on: January 28, 2014, 12:24:13 am »
yeah. Moved conditional after

 while (app.isOpen())
    {

     if ( musicPlayer.getStatus() == sf::Music::Stopped )
          {
           musicPlayer.openFromFile("song2.wav");
           musicPlayer.play();
           std::cout << "Playing second intro" << std::endl;
          }

        sf::Event event;
        ....
 

And its working. Thank you G.

2
Audio / Cant get to play next song after first is finnished
« on: January 28, 2014, 12:00:23 am »
I tried something simple. It should work, but simply it doesnt and i have no idea why.

sf::Music musicPlayer;
    musicPlayer.openFromFile("song1.wav");
    musicPlayer.play();

    if ( musicPlayer.getStatus() == sf::Music::Stopped )
// OR if ( musicPlayer.getStatus() != sf::Music::Playing )
    {
    musicPlayer.openFromFile("song2.wav");
    musicPlayer.play();
    std::cout << "Playing second song" << std::endl;
    }
 

So after first song is finished it should play 2nd song, but it doesnt, no matter what conditional i use.
Anyone have idea how to implement this?

Thanks in advance
-----------------------------------------------------------------------------------
Also i have popping/cracking sound when i use .ogg files. .wav files works ok.
I have sfml 2.1.

3
General / sfml 2.1 build log shows some warnings
« on: August 15, 2013, 03:07:28 am »
http://pastebin.com/SYvGB6N5  << entire build log.

Actual warning is on 36%
[ 36%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/Linux/JoystickImpl.cpp.o
/home/xwm/Downloads/SFML-2.1/src/SFML/Window/Linux/JoystickImpl.cpp: In static member function ‘static bool sf::priv::JoystickImpl::isConnected(unsigned int)’:
/home/xwm/Downloads/SFML-2.1/src/SFML/Window/Linux/JoystickImpl.cpp:123:51: warning: ignoring return value of ‘ssize_t read(int, void*, size_t)’, declared with attribute warn_unused_result [-Wunused-result]
 

Have i done something wrong? I installed sfml after it and sfml is working. Havent tested joystick so far.

info:
Linux 3.2.0-51 Kernel
Gcc 4.6.3
GNU Make 3.81

4
General / Re: Fullpath or execution dir on widows/linux/mac
« on: July 31, 2013, 12:09:14 am »
Solved it with:
#ifdef __linux
#include <unistd.h>

std::string getexepath()
  {
  char result[ PATH_MAX ];
  ssize_t count = readlink( "/proc/self/exe", result, PATH_MAX );
  return std::string( result, (count > 0) ? count : 0 );
  }
std::string DirName(std::string source)
{
    source.erase(std::find(source.rbegin(), source.rend(), '/').base(), source.end());
    return source;
}
#endif
 

call it from main();
std::string;
asd = getexepath();
asd = DirName(asd);
 
So string asd now have path to executable without executable name
so sf::Texture texture have become:
sf::Texture texture;
if (!texture.loadFromFile(asd + "Data/again/cb.bmp"))
{
    return 1;
}
 

And it works. Thank you for your help guys. Will work on windows and mac version of #define and will post code here, so if somebody needs it can use it :)

5
General / Re: Fullpath or execution dir on widows/linux/mac
« on: July 30, 2013, 10:24:28 pm »
So back to beginning:

#ifdef __linux
#include <unistd.h>

std::string getexepath()
  {
  char result[ PATH_MAX ];
  ssize_t count = readlink( "/proc/self/exe", result, PATH_MAX );
  return std::string( result, (count > 0) ? count : 0 );
  }
 
Anyone have an idea how to fixthis code to get output of folder where the application is started without application name?

6
General / Re: Fullpath or execution dir on widows/linux/mac
« on: July 30, 2013, 09:40:45 pm »
But the path to execution directory inside program will solve the problems i have with either linux or nautilus? [ i am using program pantheon-files]

7
General / Re: Fullpath or execution dir on widows/linux/mac
« on: July 30, 2013, 09:28:48 pm »
#include <SFML/Graphics.hpp>

int main()
{
    // Create the main window
    sf::RenderWindow window(sf::VideoMode(800, 600), "test");

    // Load a background
    sf::Texture background;
   if (!background.loadFromFile("Data/cb.bmp"))
   {
  return -1;
   }

    // load a sprite to display
    sf::Sprite sprite;
    sprite.setTexture(background);

        // Start the game loop
    while (window.isOpen())
    {
        // Process events
        sf::Event Event;
        while (window.pollEvent(Event))
        {
            // Close window : exit
            if (Event.type == sf::Event::Closed)
                window.close();
        }

        // Clear screen
        window.clear();

        // Draw the sprite
        window.draw(sprite);

        // Update the window
        window.display();
    }

    return EXIT_SUCCESS;
}
 
with cb.bmp being in "Data" folder. From terminal and from IDE it works, cant start application with double click on it. Nothing happends


EDIT: I could see only black screen on my app since i didnt have
// Draw the sprite
window.draw(sprite);
 

I have: gui.draw();  << since i use tgui :)

8
General / Re: Fullpath or execution dir on widows/linux/mac
« on: July 30, 2013, 08:54:50 pm »
So what you want me to do with Lo-X code ?

9
General / Re: Fullpath or execution dir on widows/linux/mac
« on: July 30, 2013, 08:40:30 pm »
Yes, i will test what you said in minute or two :)

10
General / Re: Fullpath or execution dir on widows/linux/mac
« on: July 30, 2013, 08:34:42 pm »
#include <stdio.h>
#include <unistd.h>
#include <string.h>

int main(int argc, char **argv)
{
    char the_path[256];

    getcwd(the_path, 255);

    printf("%s\n", the_path);

    return 0;
}
 

My mistake again.
its Lo-x code i used in my application, and the one i posted results

11
General / Re: Fullpath or execution dir on widows/linux/mac
« on: July 30, 2013, 08:29:45 pm »
#include <unistd.h>
#include <iostream>

int main(int, char**) {
    char* pwd = getwd(NULL);
    std::cout << "Working directory: " << pwd;
    free(pwd);
    return 0;
}
 

Cant compile:

=== hiura test, Debug ===
warning: ‘char* getwd(char*)’ is deprecated (declared at /usr/include/i386-linux-gnu/bits/unistd.h:222) [-Wdeprecated-declarations]|
warning: null argument where non-null required (argument 1) [-Wnonnull]|
warning: ‘char* getwd(char*)’ is deprecated (declared at /usr/include/i386-linux-gnu/bits/unistd.h:222) [-Wdeprecated-declarations]|
error: ‘free’ was not declared in this scope|
=== Build finished: 1 errors, 3 warnings (0 minutes, 1 seconds) ===

Give me a minut or two to test another code

12
General / Re: Fullpath or execution dir on widows/linux/mac
« on: July 30, 2013, 08:10:13 pm »
Yup, but the way you said it i tought you want me to actualy double click on console application and see what happends :)

Anyway put Hiura code into my app
This is output from terminal when i start compiled and builded application with ./Swing Studio 0:
/home/xwm/Developing/Swing Studio 0.4.0/bin/Debug/Swing Studio 0  << my #define __linux
/home/xwm/Developing/Swing Studio 0.4.0/bin/Debug                            << Hiura code

This is output from IDE terminal when i start application from IDE:
/home/xwm/Developing/Swing Studio 0.4.0/bin/Debug/Swing Studio 0 << my #define __linux
/home/xwm/Developing/Swing Studio 0.4.0                                            << Hiura code

EDIT: Typed Hiura Name/Nick wrong. My appology
EDIT NO 2. It was Lo-X code

13
General / Re: Fullpath or execution dir on widows/linux/mac
« on: July 30, 2013, 07:36:30 pm »
@wmbuRn :

What happen if you use Hiura code or the code below in your program when 1) you launch it by command line and 2) by double clicking

#include <stdio.h>
#include <unistd.h>
#include <string.h>

int main(int argc, char **argv) {
    char the_path[256];

    getcwd(the_path, 255);

    printf("%s\n", the_path);

    return 0;
}
1. I moved application everywhere and start it from terminal, it does output the folder where the application is.
2. Nothing is shown, screen wont even blink. Like i havent double clicked on it.

14
General / Re: Fullpath or execution dir on widows/linux/mac
« on: July 30, 2013, 07:25:52 pm »
Will this work on linux/ windows/ mac:

imagine these functions return path to application without programName[.exe or .out or .app]
#ifdef _WIN32
#include <windows.h>

std::string getexepath()
  {
  char result[ MAX_PATH ];
  return std::string( result, GetModuleFileName( NULL, result, MAX_PATH ) );
  }
#endif

#ifdef __linux
#include <unistd.h>

std::string getexepath()
  {
  char result[ PATH_MAX ];
  ssize_t count = readlink( "/proc/self/exe", result, PATH_MAX );
  return std::string( result, (count > 0) ? count : 0 );
  }
#endif
#ifdef __APPLE__
// imagine there is getexepath() function that return exe path on mac
#endif
 

so calling this code:
...
std::string asd;
asd = getexepath();
...
picture->load(asd + "Data/Backgrounds/loginBackground.png");
same code should work on windows/linux/mac?

15
General / Re: Fullpath or execution dir on widows/linux/mac
« on: July 30, 2013, 07:06:56 pm »
I never used mac, barely used windows. Whole my life i spent using linux. So only thing i used from Windows family is windows 98 :)

I am curently using linux > elementary os luna beta 2, which looks like mac :)

And i have no idea why "Data/ images i need.png" wont work when started via double click.

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