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Messages - Pridexs

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1
SFML projects / Re: Let There Be Light 2
« on: February 10, 2015, 10:29:03 pm »
This looks amazing! I messed around with LTBL1 when I was working in a top down shooter a few months back and I really liked it. Can't wait to see this improved version in action!

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SFML projects / Re: Screenshot Thread
« on: February 10, 2015, 09:57:14 pm »
This is my second game.
I made this in a few days after buying the SFML Game Development Book (I had no Idea how to code a game in a organized way and that helped a lot) and I wanted to do something different from the book while I read all that. So I'm making this simple platformer, using Box2D and tmxloader (I made a simple Lua parser for Tiled, but I abandoned it when I discovered that)


Tiled edtior:
(click to show/hide)
Credits to Kenney for the amazing sprites

3
SFML projects / Re: Rock, paper, scissor.
« on: July 13, 2013, 04:20:31 pm »
I'm not sure why I didn't just initialize everything on the constructor, but I will do that next time!

Thanks for the Feedback, I really appreciate it.

4
SFML projects / Re: Rock, paper, scissor.
« on: July 12, 2013, 03:35:46 pm »
Awesome! Thank you!

I changed the name of the thread, it is a more universal thing indeed. :P

5
SFML projects / Rock, paper, scissor.
« on: July 12, 2013, 04:14:43 am »
Hello all,

Bear in mind that I do not have a lot of knowledge in C++, I started to implement Classes and Pointers and whatnot in this Jokenpo game for the first time.

I want to know how can I improve what I am doing. I know that I could've shorten a lot my code and possibly make a few changes.

Obviously, I don't want you to write any code for me, but I want to know if I am in the right path or I should go back, and revise everything I thought I know ?

Anyways, without further ado, here it is:

Game Download: https://dl.dropboxusercontent.com/u/14138136/Games/PROJECT%20NOVA/Project%20Nova.rar
Game Source Code: https://dl.dropboxusercontent.com/u/14138136/Games/PROJECT%20NOVA/NOVA%20Source%20code.rar

Controls:
Menu: Mouse
Game: Arrow Keys and Enter Key

Why I didn't implement keyboard in the Menu ? No Idea.
Is there a way to make some kind of delay ? You can see that the hand flickers a lot, I did an if with several statements(?) with a sf::Clock, but that was very buggy and weird to use, so I decided to leave as it is.

Thanks,

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