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Messages - Jesper Juhl

Pages: [1] 2 3 ... 94
1
Feature requests / Re: Fill method for Image ?
« on: August 30, 2016, 09:45:22 pm »
Quote
SFML is inefficient because lot of parts of it are bloated with getters/setters

I beg to differ. If you take a look at the generated asm of an optimized build of the library + your application I think you'll be surprised how much of this "bloat" the compiler is actually able to strip away. If you can come up with a usecase/benchmark where this matters one iota in any realistic scenario, then I'll buy you a beer.

2
General / Re: Load From Memory
« on: August 22, 2016, 08:32:28 am »
First of all you should probably use a
std::vector<uint8_t>
rather than a
std::string
for your data.

Second, you need to put your image data in there - a PNG image for example.

3
C / Re: How to release a sfml-program for several distribution?
« on: August 21, 2016, 09:44:36 pm »
1. Build your own sfml. 2. Build your executable with a RPATH that finds the library relative to the executable ($ORIGIN). 3. Package the library files alongside your executable in the expected location.

4
Graphics / Re: sf::texture destroyed when in class
« on: August 21, 2016, 09:37:43 pm »
I'd say that should probably be
std::vector<std::unique_ptr<Slider>> sliders;

5
General / Re: Isometric Maps
« on: August 21, 2016, 06:32:02 pm »
Here's a starting point : http://www-cs-students.stanford.edu/~amitp/gameprog.html#tiles scroll down to the "Displaying Tiles" section and you'll find a bunch of isometeic related resources.

You may also enjoy the resources here: http://www.redblobgames.com

6
General / Re: Will one SFML project run on different computers?
« on: August 16, 2016, 09:43:42 pm »
Use your debugger to find the root cause..

7
General / Re: Spike lag
« on: August 10, 2016, 10:15:03 pm »
Maybe you should define "spike lag"...

You made up the term, now explain to us what it means. What exactly is a "spike lag"?

8
General discussions / Re: SFML 2.4.0 released
« on: August 10, 2016, 10:13:15 pm »
This is great. Lots of nice fixes - this makes my life easier - good job!

9
SFML projects / Re: Simple Tile Creator
« on: August 09, 2016, 09:06:55 pm »
I didn't mean to discourage or incourage you. I simply wanted to point out that you are solving a solved problem. What you do from there is your own business.

10
SFML projects / Re: Simple Tile Creator
« on: August 08, 2016, 04:25:01 pm »
Note that you can do the same thing (and more) with Imagemagick : http://www.imagemagick.org/Usage/montage/#montage

11
General / Re: Is it possible to run the RenderWindow in the background?
« on: August 02, 2016, 10:13:18 pm »
That didn't actually help.

Could you describe the problem you are having and trying to solve.?

12
General / Re: Is it possible to run the RenderWindow in the background?
« on: August 02, 2016, 08:18:57 pm »
What are you actually trying to achieve?

13
Network / Re: TCP Connection
« on: August 02, 2016, 06:51:45 pm »
Networking games is difficult. Especially over the internet. Period.

You may find it interesting to read this: http://fabiensanglard.net/doom3_documentation/The-DOOM-III-Network-Architecture.pdf

14
General / Re: Searching a good open source project to learn sfml
« on: July 27, 2016, 03:16:33 pm »

15
Graphics / Re: sf::Text setString slow
« on: July 21, 2016, 04:47:20 pm »
Benchmarking unoptimized builds is rather pointless. Re-run your test with optimizations enabled.

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