Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Chay Hawk

Pages: [1] 2 3 ... 7
1
SFML projects / Re: Need sfml programmer for word guessing game
« on: May 15, 2017, 06:21:34 am »
Still need someone to create a simple text interface.

2
SFML projects / Re: Need sfml programmer for word guessing game
« on: April 23, 2017, 07:58:23 am »
No real reason, i just like SFML.

3
SFML projects / Re: Need sfml programmer for word guessing game
« on: April 20, 2017, 02:45:42 am »
Collaboration? If by collaboration you mean that the code is uploaded to github or something and we both work on the SFML gui, then no, I am looking for someone who wants to make a simple GUI for my game, I dont know SFML anymore, its been a really long time. I'm interested in learning it again but I have to refresh my knowledge of C++ as im pretty rusty with that as well.

4
SFML projects / Re: Need sfml programmer for word guessing game
« on: April 12, 2017, 01:21:18 pm »
No, the game isnt hangman, its actually based off of Crypto-Logic for the Oddysee 2. I should have mentioned that in my post but it escaped me for some reason. I actually found someone who is interested :) I'll post back with updates.

5
SFML projects / Need sfml programmer for word guessing game
« on: April 11, 2017, 06:36:14 am »
I found a C++ project that ?I made 4 years ago and would like to have it in a real window instead of a console window. The code is all written and ready, however I have been trying to clean up the code since it was an atrocious mess and I hit a few snags so you'll have to do a little fixing but the code is all there. If anyone is interested in a really small project just for fun then contact me by email at: thundermountainstudios@yahoo.com or send me a PM.

EDIT: I fixed the code, it now works properly and looks nicer, just need someone to create an SFML interface for it.

About the game:

You can enter your own words and have someone sitting next to you guess them, maybe we could add a simple direct online connect feature? or you can load words from a list and the game will load them all and jumble them up and you have to guess them.

6
Well it doesnt have to be nodes, it can be anything really, as long as it skips all the time consuming bits. Scripts would be fine. I want to create a 2D Game maker that allows for both top down and side scroller creation. I'm aware of RPG Maker and GameMaker and a few others and I own them but they both have their problems, especially RPG Maker.

Yeah, im sure no matter what i make, no matter how simple i try to make it, others will find it difficult, but I mainly just want something for myself really, if others find it useful, then great. But I have been trying to create something for the past 10 years and over that time I have used many game engines and creation software, and none have helped me, so i figured why not just make something thats easy for me to understand. I mean think of it this way, if you want to draw something on a piece of paper, it would be annoying if everytime you had to make your paper and pen, when i want to create something i just want the paper and pen already. Not to say th3 background stuff isnt imortant at all becaus it is, its imperitive to the program but i just find it disheartening to have to do all that stuff just to make a simple character move left or right.

What if the program had a file for each object where you could place lists of actions into boxes and it executes from top to bottom and then you can create another box and do the same and connect them together in order of what you want executed. Not exactly flow based but sort of close. There could be boxes that allow you to type in scripts if need be but i want to try to stay away from scrips now that i think about it more, unless theyre really simple to create something with.

But idk what do you think? Im just trying to find an idea that will work. I mean UE4 uses node based programming, blueprint, and ive seen people make amazing things with it using just that and no code or scripts.

7
I definetly have tried very hard to learn C++ and other languages, it is quite difficult for me to pick up on things. I have to have them explained to me just right or else I will be completely lost and won't understand, if I don't understand what every little thing does and why it does it, then I will understand none of it more likely than not. I've found myself in this situation many times over the 7 or 8 years I've been trying to learn C++. I'll never stop trying, I'm not one to give up easily, or at all really.

I understand I will need a lot of documentation and prep work, I'm fully willing to do it by I just wanted to see what others thought of it first. I didn't want to create a full DD for something that would be too difficult or impossible to make. I guess a price would be better figure able if the full scope of the project were realized and all the details made clear, however since the node based programming idea won't work I'm unsure what would be best and easy. I have used c++ for quite some time and as I stated, I find it to be time consuming to set up something basic. Create classes and functions, variables, put function prototypes at the top of main or in a separate file, initialize class variables, putting variables in the function initializer lists etc etc. After all that or more you can developed your program. I want to skip all that, I want the program to handle all that stuff and just get to the meat of the program, to skip all the monotony and time consuming bits.

8
I've used those programs and while they're ok, theres just something about them that isnt intuitive to me, it just isnt easy enough to create anything without spending hours reading and watching tutorials. I want to make somehting where you can just open up the editor and start making something. the syntax and interface should just make sense even if you dont know what your doing. None of those programs really have that, some are close but not quite there. And other programs like RPG Maker and GameMaker require you to learn a scripting language, which is fine but for people with little patiece like myself, its impossible to do. It doesnt have to specifically be flow based but I want to create something new and easy to use but still be powerful enough to create large scale 2D games with. It could be a list based system, so all the actions would be executed in a row and each item would have its own list and the world would have one too, and you can define custom behaviour there. I had something similar on a game project I was working on but it didnt work out because the guy who I contracted to do it was incompetent at everything. Or it could be syntax based, as long as its easy and in laymen terms. I love C++ but I find it to be too time consuming to do most things in, but thats just me. I dont have a better solution, but I know one has to exist, so what would be better to do? I want to create something that will make game design far easier programming wise, and viable on a large scale. Something that handles all of the background stuff and allows the creator to easily create and put together mechanics.

9
General discussions / Looking to Create a Node Based Programming Language
« on: January 02, 2017, 06:49:07 am »
Hi, I am looking to hire someone to make a node based programming language using C++ and SFML that I am naming Circut Board. Currently the only thing I want to know is how much this would cost to make and how long. I would need someone experienced and capable in completing the job. More info below:

Circut Board is a node based programming language very similar to Epic’s Blueprint in Unreal Engine 4, however CB is designed to be used solely to make 2D games and must be more user friendly but still powerful enough to create entire games using only the nodes. This can be achieved by re-creating C++ functions and abilities in the program and creating pre defined actions the user can choose from. We would include as many pre defined actions as possible but the program would allow users to create nodes by using the nodes in the program themselves, this can be done by allowing the user to create a “User Node” and then name it and save it. This will allow for more flexibility, and it will also allow users to share custom nodes with each other so people with better logical programming skills can help out others who do not posess that ability. Full source code access will be allowed as well once the program is fully completed. This will allow more advanced users to modify the program to their liking, however the average user should be able to make a large scale open world 2D game without having to write a single line of code or even think about it. The job is basically just take the C++ language and make it node based while making it more user friendly and using plain english terms while also adding functionality to be able to create games. SFML will be used to create the interface for the program and more so to handle game creation tasks.

If someone could give me some quotes on a price and timeframe I would greatly appreciate it. You can PM me or send me an email at: thundermountainstudios@yahoo.com

Any questions, feel free to ask.

10
Done :) I always forget to change the titles :P probably would have helped me out if I would have changed it a long time ago.

11
Bump, still looking for someone, would take a beginner just looking for experience.

12
Hey yeah great, that would be fine, just some temporary art is fine, just as long as he has something to debug with. Send me a email and I can send you some stuff that would be best for testing.

thundermountainstudios@yahoo.com

13
2D 8 or 16 bit pixel art, like Super Mario Bros(NES) or Super Mario World(SNES). I would prefer 8-bit but since this is a royalty position (at least until the kickstarter is successfully funded) I wont be picky.

And yeah I know of some pixel art forums, but I figure i would post here just in case there are any artists here that would be interested as well :)

14
He said he couldnt do it too busy, so still looking for a 2D pixel artist.

15
I sent him an email, thanks. Although he seems pretty wrapped up in a project so I'm not counting on him, so if anyone is interested still send me a pm or email.

Pages: [1] 2 3 ... 7
anything