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Messages - DarkDino

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1
DotNet / Re: Where can i get SFML.Net 2.3 or 2.4?
« on: May 13, 2017, 08:16:59 am »
https://www.sfml-dev.org/download/bindings.php for 2.2 https://github.com/SFML/SFML.Net/releases for 2.3 (it's tagged)
But be aware that SFML.Net is not our top priority -- we rely on community member to update this binding. If you have a bit of time, we'd appreciate if you could chip in to update toward the current version of SFML.
Thanks for the link :D i'll check it.

I worked on updating .NET to 2.4 - the master branch is updated to 2.4, but it is not tagged due to a lack of feedback confirming that it works as it should (beyond my testing).
I can echo Hiura in appreciating it if you can test it out!
Thanks for your work!, i really want to test it :)



2
DotNet / Where can i get SFML.Net 2.3 or 2.4?
« on: May 11, 2017, 07:39:50 am »
I read about github repository of SFML.Net but i don't know which need to download, please can help me?

3
DotNet / Re: SFML.NET 2.4 Update
« on: May 11, 2017, 07:29:52 am »
Please publish the 2.4 update for .NET ;o;

4
DotNet / Re: [VB.NET] FullScreen
« on: March 03, 2015, 09:26:49 pm »
The API is very similar to the C++ version, so you can use the official document as reference.
Yeah i find this but i can't understand all code and i need remake another code.
If you choose to have SFML embed itself within another window then you must make that other window switch to fullscreen. SFML can't force a window it doesn't own to switch to fullscreen mode.
Really.., thanks for this then i try with Fullscreen Window Form :).

5
DotNet / [VB.NET] FullScreen
« on: March 03, 2015, 07:26:15 am »
Hello SFML, i have a month working on SFML with VB.Net. But i can't find tutorials about Fullscreen in .NET.

GameWindow = New RenderWindow(frmMainGame.picscreen.Handle)

This code show the screen of my game, but i don't know where i put the Styles.Fullscreen

Anyone have a idea :/?

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