Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TheMiss

Pages: [1]
1
SFML website / Re: New forum
« on: March 25, 2012, 05:53:23 am »
Nice and clean indeed  ;D

2
General discussions / List of modifications from SFML 1.6 to 2.0
« on: July 17, 2011, 01:40:41 pm »
Why inverted angles of the sf::Drawable  :?:

3
Feature requests / Manually setting Z-order
« on: May 03, 2010, 09:10:58 am »
Oh thanks!

I found the thread you said about.

How I skipped it over?

4
Feature requests / Manually setting Z-order
« on: May 02, 2010, 02:40:05 pm »
Oh! come on, I manually sort z order (sf::Sprite of course) by std::list.sort().

It really hurts performance!

 :?

Are there any way to improve it?

5
General discussions / SFML window in MFC
« on: February 27, 2010, 05:05:25 pm »
After reading this thread.

I just have a look at gtkmm, Ultimate++, wxWidgets.

gtkmm doesn't satisfy me. cuz_its_coding_style_is_ugly_to_me_as_a_main_lib().

Ultimate++ seems OK. and it has comparisons to its competitor.

Anyway, I don't see how it can be used with MSVC.

wxWidgets seems OK as it can be used with MSVC and ItsCodingStyleIsOK() (In fact, it looks like MFC).

So, I'm just learning wxWidgets.


By the way, I have a look at wxSFMLCanvas and compile it.

Does this code say "rotate sprite when click left or right"?

Code: [Select]
// Rotate the sprite
        if (GetInput().IsMouseButtonDown(sf::Mouse::Left))  mySprite.Rotate( GetFrameTime() * 50);
        if (GetInput().IsMouseButtonDown(sf::Mouse::Right)) mySprite.Rotate(-GetFrameTime() * 50);


It cannot rotate when I click it :(

I grab SFML2 from svn repository rev 1422 :wink:

6
General discussions / SFML window in MFC
« on: February 24, 2010, 01:38:30 pm »
OK, I see.

Thanks for your suggestion.  :D

7
General discussions / SFML window in MFC
« on: February 24, 2010, 12:38:13 pm »
Quote from: "Laurent"
Passing the handle of your MFC view to a SFML RenderWindow (or Window) should be enough.
Code: [Select]
sf::RenderWindow sfmlView(mfcView.GetSafeHwnd());

By the way, if you can choose, don't choose MFC. This is the worst library you can use for GUI stuff.


Why do you think MFC is the worst gui lib?

And what is the (best) alternative?

I just want to know your opinion  :P

because I don't know too much about it.  :oops:

8
General discussions / [Seeking] Easy 3d-model loading library
« on: February 10, 2010, 05:13:50 pm »
Oh! It seems people really want SFML to be 3D Engine or Game Engine.

What a strange!  :lol:

9
General discussions / Vector2f vs FloatRect
« on: December 27, 2009, 10:14:00 am »
Honestly, I have never found Recti, Rectf, RectI, RectF, Rectanglei, etc..

on other lib.

And it would be awkward if SFML changing original ones to those.

 :wink:

Pages: [1]
anything