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SFML projects / Re: practice exercises on 3D terrain - GPU Geometry Clipmaps
« on: April 24, 2020, 07:35:51 pm »
hi elias 
good to see you, welcome back

good to see you, welcome back
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by the way, do you know what is CLR for C++? It seems to have additional libraries of .NET (?), which are not in C++, but they are easy, - graphics objects etc. But I was unable to make them work with very same source (if I make a project to support CLR). have no idea why.No i didn't work with CLP
Also, I want to know is the "console window" and any other window in Windows basically same or not from point of view of graphics - how it is rendered? I mean, maybe all these graphical modes are just nothing but same text-consoles, but with text-cursor hidden, and all (most) control is transferred to mouse-input...?In general, the console screen “black box” window is not made for graphics, true it’s tiled grid, it can do some basic drawing shapes like square or rectangle, but it can’t draw complex shapes like circle or capsule or even a polygon.