Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kome

Pages: [1]
1
SFML projects / Re: SFGUI (0.3.0 released)
« on: September 30, 2015, 02:05:22 am »

2
SFML projects / Re: SFGUI (0.3.0 released)
« on: September 30, 2015, 01:49:07 am »
Well... maybe it has to do with the fact you are using SFGUI and SFML together as opposed to only SFML? Also, saying things like "simple program in SFGUI" and "regular SFML program" doesn't tell anybody anything. If you want to provide something for others to compare for themselves, you will have to supply the code. Nobody is going to believe you until they can test first hand.

I was trying some of the examples that comes in the examples directory of SFGUI. Like this one:
https://github.com/TankOs/SFGUI/blob/master/examples/HelloWorld.cpp

The SFML code of arkanoid game, can be found here:
https://github.com/SuperV1234/Tutorials/blob/master/DiveIntoC%2B%2B11/2_Arkanoid/p5.cpp

Using SFML 2.3.1 and SFGUI 0.3.0

3
SFML projects / Re: SFGUI (0.3.0 released)
« on: September 29, 2015, 11:49:43 pm »
Hi, i just installed SGUI

Everything is working ok, but i noticed a simple program in SFGUI is using constant 60% of CPU, compared to a regular SFML program that uses 20%. Any thoughts on this?

I am running the program from the IDE: VS 2013 Express

Pages: [1]