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Messages - Svenstaro

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SFML game jam / Re: Website Status
« on: March 27, 2014, 02:12:43 am »
If you guys like, you can try this ready-to-roll game jam application made in Python, Flask and lots of small libraries: https://github.com/svenstaro/flamejam

SFML projects / Re: Thor 2.0
« on: February 27, 2014, 01:22:13 pm »
Something simple like this: https://github.com/runemadsen/Tween

It should be really easy to implement. A lot like the ParticleSystem, you'd have a TweeningSystem you add things to and update the TweeningSystem once a tick globally.

SFML projects / Re: Thor 2.0
« on: February 27, 2014, 01:01:56 pm »
Did you consider adding a general tweening system? I think it would be very helpful on its own and you could also use it internally in some places.

General discussions / Re: Requesting patch release
« on: December 22, 2013, 03:36:49 am »
Then there is also the issue that libraries that depend on SFML in the system are not guaranteed to follow master. For instance, currently in Arch, python-sfml and csfml have to be kept in sync. If changes API happen in master, they are not necessarily supported in those libraries.

General discussions / Re: Requesting patch release
« on: December 22, 2013, 02:59:58 am »
Well, I obviously need to clarify. I'm requesting this on behalf of our users in Arch Linux, not just for one of my projects. I would not even have bothered with requesting this if it were for myself only. I package SFML in this distribution and currently there are some bugs in there that are fixed in master. However, I do not simply want to package git master and call it a day because it is not considered stable.

General discussions / Requesting patch release
« on: December 21, 2013, 02:32:29 pm »
I'd like to request a patch release 2.1.1 since 2.2 will probably still take some time and since there have been some important fixes in git master.

General discussions / Re: Updated Code::Blocks project wizard/template
« on: April 01, 2013, 11:00:14 am »
Did you send this upstream as well? That way, it will help vastly more users.

Window / Re: Fully transparent window with only SFML drawings?
« on: October 29, 2012, 11:16:33 pm »
I ended up using straight Qt for it and it was fairly easy. The code for that is here: https://github.com/svenstaro/qponies

It doesn't use any SFML though.

General discussions / New naming convention
« on: March 13, 2012, 04:18:18 am »
Quote from: "Mjonir"
Quote from: "Laurent"
And why isn't it in -Wall (which I assumed gathered all the possible warnings)?

Unfortunately that's not how it works. "-Wall" only activates an actually vey specific set of warnings: http://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html

As you can see there is also "-Wextra" which activates a bunch of others, and a few "extra extra" options that are in neither :/

Lots of these warnings could be useful, but I get SO many warnings from the libraries I use that it's simply not possible to keep them on. If anyone knows a solution to only display warnings for you own project, I'd be grateful! :P

Use -isystem instead of -i for includes. CMake even has an option for that when specifying include dirs.

General / Linker Errors Ubuntu
« on: March 13, 2012, 04:16:16 am »

General / Linker Errors Ubuntu
« on: March 12, 2012, 12:30:29 am »
Use g++ instead of gcc. Also, you will need to throw in some flags like -lsfml-system and such.

Do make VERBOSE=1 to see what make is doing.

General / Is it possible to put media files into the .exe file?
« on: February 21, 2012, 04:37:35 pm »
Er why? It's not like there aren't other nice things in Qt worth using. Also, most popular distros already have Qt installed anyway. Windows users usually don't worry about a few extra dlls and neither do Mac folks.

There's lots of good stuff in Qt and the tools are great as well. Throw away Codeblocks and use Qtcreator.

General / Is it possible to put media files into the .exe file?
« on: February 21, 2012, 04:29:31 pm »
Use QT with qrc. If you need a colorful interface, use qtcreator. This is a cross-platform way.

General / SFML2, cmake and Windows 64 bits
« on: January 22, 2012, 12:45:27 pm »
Just add it anywhere in your CMakeLists.txt. You could also add it to your CFLAGS env var or use cmake -DCMAKE_CXX_FLAGS+="-m32" when running cmake.

General / SFML2, cmake and Windows 64 bits
« on: January 22, 2012, 12:38:17 pm »
Use add_definitions(-m32) for your purpose. However, building it natively 64bit would be more proper. For that, you need all linked libs to be 64bit as well.

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