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Messages - antos

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1
Graphics / How to use OpenGL 4.5 in SFML, instead of OpenGL 3.3
« on: July 30, 2016, 07:04:00 pm »
When i try to change ContextSettings, there is no compilation error but  when i open the executable,

Warning: The created OpenGL context does not fully meet the settings that were requested
Requested: version = 4.5 ; depth bits = 24 ; stencil bits = 8 ; AA level = 4 ; core = false ; debug = false
Created: version = 3.3 ; depth bits = 24 ; stencil bits = 8 ; AA level = 4 ; core = true ; debug = false

It gives this warning. Is there any way for using 4.5 instead of 3.3?

2
Window / Using MODERN OpenGL with SFML
« on: July 28, 2016, 09:05:07 am »
Hello, i'm developing a FPS game. How i can use MODERN OpenGL with SFML? All examples are written with old versions of OpenGL. Can you give a basic triangle example?

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