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Messages - Dungeon Throne Dev

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1
SFML projects / Re: Dungeon Throne | Roguelite Game
« on: May 16, 2020, 08:47:48 pm »
Quote
Are you planning to have a playable demo?

Unfortunately no, since studies have shown that demos decrease sales. Furthermore Steam did a better job by allowing refunds if you don't like the game.

2
SFML projects / Dungeon Throne | Roguelite Game
« on: May 11, 2020, 06:55:29 am »

First of all I want to thank all of you for making such an amazing api.
Now on, lets continue with the game.

Introduction:
Welcome everyone to my game Dungeon Throne, my name is Martín Maestri but you can call me "IceBlocker" or "Dungeon Throne Dev", and this is my first time posting here in 3 years.

Site: https://dungeonthrone.com/
Steam Store: https://store.steampowered.com/app/1308980/Dungeon_Throne/
Itch.io: Will likely have an Itch.io page when released
Twitter: https://twitter.com/DungeonThroneDT
Platforms: PC
Release date: In about 2~3 weeks
Price: 6 U$D

About the game:
Dungeon throne is a Roguelite Action Rpg about exploring unlimited dungeons, stealing their artifacts which change the mechanics (you could think of this part as TBoIsaac), and fighting with different magic spells adapting to each situation.

How's the gameplay?
Sadly I'm not good at describing things, so imagine Rogue Legacy but entirely focused on magic, now add game-changing items like the ones in The Binding of Isaac.

Story:
The world is at peace, there haven´t been wars in decades and it doesn't seem there will be.
Suddenly mysterious dungeons begin to appear all over the world. Monsters came out from these dungeons and destroyed everything in their path. The kingdom to which you belong suffered the same fate, being completely destroyed. Those who have not died were imprisoned in the unknown dungeons, and you are no exception.

Want to know more?
If you want to know more about the game, I highly recommend looking at my website, or follow the development on my twitter.

The code:
I'm making this game using only C++ and SFML.

Screenshots:



If you have any question feel free to ask :D

3
General / Re: Polling for events drastically lowers frame rate
« on: February 04, 2017, 03:46:51 pm »
My bad for not explaining.
I´m using Visual Studio to compile and run code, I´m not using MinGW.
As far as I know I have to just select the source code of SFML in CMake, configure it if I want and just Generate it.
The thing is, when I do that, the DLL dont generate.

4
General / Re: Polling for events drastically lowers frame rate
« on: February 01, 2017, 11:56:18 pm »
Thanks you for replying me.
I tried this guide but I´m still lost. :'(
http://www.sfml-dev.org/tutorials/2.4/compile-with-cmake.php

5
General / Re: Polling for events drastically lowers frame rate
« on: February 01, 2017, 08:47:18 pm »
So, I downloaded  and commented it.
I´m not sure how to compile this ._.

6
General / Re: Polling for events drastically lowers frame rate
« on: February 01, 2017, 06:49:28 pm »
I still have this issue.
At least that´s what I think.
The fps are stable only when i comment the window.pollevent(event); function.
I cant find the src/SFML/Window/Window.cpp file.
Where should it be?
I´m kinda new  ::)

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