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Messages - WitchD0ctor

Pages: [1] 2 3 ... 7
1
General / PSP Homebrew with SFML?
« on: August 31, 2011, 04:07:10 am »
I used to make homebrew for the PSP before I the programmed for the computer ( ya, quite ass backwards ) so i know that OpenGL is (sorta) possable on the PSP, but if i remember correctly it was a modified version of OpenGL.

It would probably be better worth your time to learn OSLib, which is a very awesome library like SFML for the PSP that is hardware accelerated

2
General / SFML2 static linking with mingw32: undefined references.
« on: August 18, 2011, 08:04:38 am »
Visual Studios 2010, compiling as 32 bit

3
General / SFML2 static linking with mingw32: undefined references.
« on: August 18, 2011, 06:49:29 am »
double checked, seems as though it already is :(

4
General / SFML2 static linking with mingw32: undefined references.
« on: August 17, 2011, 07:08:39 pm »
Hey, I was having similar problems when I using a newly compiled static build of sfml 2 and using SFML-STATIC got rid of most of them, but, now i have 3 left
Code: [Select]

sfml-system-s.lib(String.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static unsigned int __cdecl std::ctype<wchar_t>::_Getcat(class std::locale::facet const * *,class std::locale const *)" (__imp_?_Getcat@?$ctype@_W@std@@SAIPAPBVfacet@locale@2@PBV42@@Z)
1>sfml-system-s.lib(String.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: wchar_t __thiscall std::ctype<wchar_t>::widen(char)const " (__imp_?widen@?$ctype@_W@std@@QBE_WD@Z)
1>sfml-system-s.lib(String.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: char __thiscall std::ctype<wchar_t>::narrow(wchar_t,char)const " (__imp_?narrow@?$ctype@_W@std@@QBED_WD@Z)


any idea why String is giving me issues?

5
Graphics / LoadFromPixels?
« on: August 11, 2011, 12:26:06 pm »
What happened to it? I can't seem to find it in the new sf::Texture and sf::Image Classes.
Am I missing something?
I am trying to upgrade my project to the newer sfml2 from the git and
My Theora Video loader heavily relies on that method

6
SFML projects / Thor C++ Library – An SFML extension
« on: August 11, 2011, 11:56:03 am »
Im just curious but, with the new changes in SFML regarding the new texture class, is it possible yet to texture a shape? That together with your Concave shape class would allow neat dynamic terrain

7
Window / How to add a wide screen support into a game?
« on: August 10, 2011, 02:35:56 am »
Im not sure I understand,
are you saying you WANT the left and right strips? how how to get rid of them? (when you set up the render window to be widescreen, it wont be 1024 scaled, it will be 1900, or what ever you set it too

8
Audio / Audio Crash
« on: July 31, 2011, 06:38:01 am »
part of the problem might be because your reloading the .wav every time you press E, try loading it once, setting the buffer to the sound After you've loaded using .SetBuffer( ... ) then simply do Sound.Play() in the function

9
Audio / Audio Crash
« on: July 31, 2011, 05:15:42 am »
where Ever PlaySoundSFML is being used.
you can use
http://pastebin.com/
for that,

10
Audio / Audio Crash
« on: July 31, 2011, 04:25:07 am »
can i see the whole program?

11
Audio / Audio Crash
« on: July 30, 2011, 10:40:23 pm »
It looks like your creating the sound buffer inside the LoadSound function, but when its ending it goes out of scope and is destroyed, but still trying to be played, try making the Sound and soundbuffer global to see if it stops crashing

12
SFML projects / Updator
« on: July 15, 2011, 12:36:44 pm »
I got version 0.2 to work using the simple console version with my project, Some things have changed in the socket class (there is no more isValid member function for example) and I have absolutely No networking experience so I didnt want to muck up your hard work by porting it myself. Either way, sfml 2.0 would be good for adding my own GUI stuff and not much more than that and thats not incredibly important right now anyway.

Awesome job on this, I'll definitely be using this heavily on current and future projects

13
SFML projects / Updator
« on: July 15, 2011, 08:48:08 am »
this is really neat, is there any chance of porting to SFML 2.0?

14
Graphics / Draw map from text file
« on: July 04, 2011, 02:15:43 am »
You never call DrawMap

15
General discussions / Benchmark : SFML2 vs D3DXSprite
« on: July 03, 2011, 11:28:48 am »
thats weird, something is wrong here, because I can fill a screen with scripted enemies all under a physics simulation and pathfinding around each other (over a thousand enemies) and have well over a couple frames per second

SFML should not be THAT much slower than direct X

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