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Messages - Dawolf

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1
SFML projects / Earth Defenders -- Commercial game project
« on: December 12, 2008, 03:30:32 am »
Quote from: "dabo"
I like it a lot, I'm gonna give you more feedback when I have had the chance to play some more, I'm pretty busy right now.


Great! I'll be looking forward for your comments. We're always looking for ways to make this game a good one, so anything that can help us is very much appreciated.

2
SFML projects / Earth Defenders -- Commercial game project
« on: December 08, 2008, 04:44:08 pm »
Update:

The 0.4 version is available at last (check the download link in the first post)! We had many troubles during development, but we're still making progress.

The new version has a lot of changes -- most of them invisible for the players, unfortunately -- including a completely new and much better AI. There is also a new mission which has lots of action, and in which the player is given the choice to volunteer (or not) for an important assignment. Also, we're introducing little by little new graphics.

There will be major changes in the next version (which should be completed much faster than 0.4), especially for the controls and the interface. We'll also add elements of the strategic game.

As always, suggestions and constructive criticism are appreciated. Also, if you feel like it, you can leave a message on our forums, we'll make sure to answer it!

3
SFML projects / Earth Defenders -- Commercial game project
« on: March 06, 2008, 12:53:51 am »
I added some screenshots to the original post.

4
SFML projects / Earth Defenders -- Commercial game project
« on: March 05, 2008, 03:25:14 pm »
About irrKlang:

We started using SFML when it was still at version 1.1, so we didn't like that people would have to download and install OpenAL to have sound.

Also, we're working with VS2003, so we had to recompile the libraries, and for some reason sfml-audio completely refused to be recompiled. And, well, irrKlang has some really neat features, like sound reverberation, echo and stuff like that, which we will probably use eventually.

We figured that, if the game sold well enough, 100$ was a low price to pay for the commercial license.

5
SFML projects / Earth Defenders -- Commercial game project
« on: March 05, 2008, 06:23:58 am »
Hello everyone!

We are a small team of independent developers called "The Virtual Adventurers", and we found out about SFML some time ago (by the way, many thanks to Laurent for his great work on the library).

Here's our project: Earth Defenders, a action/strategy hybrid game which we will sell on the Web for around 20$ if it reaches a high level of quality enough. This project is done entirely with SFML and irrKlang (for the sound effects).

The basic idea is this:

The player is a spaceship pilot who works for the Earth Defenders Coalition, who must protect the Earth from all hostile forces. During the course of the game, the player will accomplish various missions.

Eventually, it will be possible to harvest resources (from asteroids or destroyed spaceship debris) to create your own ship types (many types of weapons and equipment will be available), to lead squadrons into battle, and to control space stations to produce ships, recruit pilots, create automatic stationnary weapons, etc.

The campaign will feature a detailed, non-linear story which will be influenced by the player's actions.

You can download the demo here:

http://www.vadventurers.com/games/?lang=en&game=edefenders-d4

Comments and suggestions would be highly appreciated! You can use our forums:

http://forum.vadventurers.com/

Important news are announced on our homepage:

http://www.vadventurers.com/

Stay tuned! New demos will be released relatively regularly.

Here are some screenshots:





Update (Version 0.4, December 8, 2008)

Important changes have been made (most are invisible for the players, unfortunately), and we're currently working on more.

The new version has (among other things):

-A new mission
-A much better tutorial
-New graphics
-A new and much upgraded AI

For the next version, we're working on:

-Introducing the strategic game
-More missions
-Making the game completely moddable
-A new interface and better graphics

6
General discussions / Rebuilding Lib under VS 2003
« on: February 01, 2008, 07:28:58 am »
Yeah, I tried recompiling the libs for 2003 too, with little success. I managed to run my program in Debug mode, but it ran much slower than with 1.1 libs. Release libs didn't work at all.

Still, it would be nice if someone could make this work for VS 2003. I highly dislike VS 2005 and am unwilling to make the switch because it requires users to install the .Net Framework 2.0...

7
Feature requests / Visual Studio 2003?
« on: October 20, 2007, 06:22:28 am »
Quote from: "PM"
I haven't tried it, but I think this converter might work.


Yes, this program worked and I've been able to compile the .lib files for 2003!

Thanks a lot!

8
Feature requests / Visual Studio 2003?
« on: October 19, 2007, 10:18:20 am »
Quote from: "Laurent"
Have you tried this ?
http://www.codeproject.com/useritems/WhidbeyProjectConverter.asp

This program should be able to convert project files from VS2005 to VS2003.


Unfortunately, it only converts Visual C# projects...

9
Feature requests / Visual Studio 2003?
« on: October 19, 2007, 08:49:25 am »
Quote from: "Laurent"
SFML should compile without any problem with VS2003. I don't remember if you can convert a VS2005 project back to a VS2003 one; is it the problem you are facing ?


I guess you could say that: you see, the problem lies in the fact that the .lib files doesn't seem to be working for VS2003 (which is normal, AFAIK), and I can't recompile them for 2003 using the projects that came with the library (in the "SFML-1.1\vc2005" folder), since they're, well, *2005* projects. And since I don't know of any way to convert 2005 projects to 2003, I can't do anything at all.

10
Feature requests / Visual Studio 2003?
« on: October 19, 2007, 08:15:59 am »
Do you think support for Visual Studio 2003 would be possible? I would be very interested in using your library (seems to run much better than SDL), but unfortunately can only use VS 2003, and haven't managed to do anything useful with the source code (tried recompiling the whole thing for 2003, without success).

Thanks for your time.

Dawolf

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