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Messages - Mysphyt

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SFML projects / Re: The Crucible
« on: April 28, 2018, 09:29:16 pm »
More editor screenshots

SFML projects / Re: The Crucible
« on: April 28, 2018, 07:05:08 am »
Started working on the editor tool for items, affixes, abilites etc. using the ImGui library. Now i'm looking at gutting and replacing other primitive GUIs (i'm looking at you, inventory).

SFML projects / Re: [Release][GUI] ImGui-SFML
« on: April 27, 2018, 04:59:37 am »
Wow this library looks awesome. I'll definitely look into using it for my project (https://en.sfml-dev.org/forums/index.php?topic=23947.0), as I still need an options menu and various tool interfaces. I'm still pretty new to C++ and to SFML so reading these libraries has really helped me learn.

SFML projects / The Crucible
« on: April 26, 2018, 10:03:31 pm »
I've been in development of a game, The Crucible, which is a rogue-like dungeon crawler similar to NetHack or DCSS with some newer RPG elements. I'm a college student and don't always have a lot of time to work on it, but it has come a long way over the past few months. Virtually the entire game is randomly generated or customizable. Dungeon & Cave layouts, enemies, items, and abilities.

I haven't used any libraries aside from SFML (graphics, sound, window etc), I thought it would be best to start from scratch for my first SFML project. I am however looking into using ImGui for options menus & customization tools.

Anyways, I've been learning on my own both C++ development and SFML and would really like to hear some criticism / direction. I get the feeling by looking at others' projects that I have gaping design & optimization flaws in my project. It is clear now that my 'make it up as you go along' approach has produced a lot of sloppy code that i'm very unhappy with.

Video of build A1.0.3 (sorry, it's a bit quiet):
Current Build:

The game is still very much in development.

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