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Messages - rileyman

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SFML projects / First game with SFML - A "Snake" clone
« on: August 31, 2019, 04:54:21 pm »
Hello, game developer hobbyists!  About a month ago, I started back on the game development train.  I began with a Pong game, and then moved along to a Snake game.  For the Snake game, I decided to try out SFML, and here I am!

As of this moment, the basic game is done and released -- available over on my GitHub account.  I've also been running a blog series for it over on gamedev.net.

I called it "The Garden of Eating".

I has a menu with various game options, background music, basic sound effects, and both window or full-screen mode:



And here's our snake getting himself into some trouble!



I'll be continuing to work on the game, with an upcoming story mode that I think will be kinda fun.

SFML has been great to work with.  It not only makes it easier to deal with managing the window and rendering, but also makes it a cinch to load and work with all the different game assets.  Thanks to the SFML dev team for putting this out there, and for all the years of work that must've went into it!  I'm super happy with the way my little game has turned out; and I feel like I'll be able to up my game with future projects.  This is my first, but definitely won't be my last ;)


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Audio / Re: Free music resources?
« on: August 20, 2019, 03:25:40 am »
I'm always looking for free / royalty free sources of music as well, so I'll be checking out the suggestions here as well  :D

My contribution:
https://incompetech.filmmusic.io/

Lots of great stuff here under creative commons!

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General discussions / Re: Advice on "actually" making games with SFML?
« on: August 20, 2019, 03:16:05 am »
This may or may not apply to your situation...  What's helped me get focused on getting back into game development recently is simply limiting the scope of my first few projects.  I finished a simple Pong game, added some game options to it.  Now I'm moving to the classic "Snake" game.  Each new project will get a little more ambitious -- and hopefully put me in a better position as I build up a code base, design experience, etc.

In my first go of things (in the 90s and early 2000s), I was no stranger to what you're describing -- starting something, getting part-way, and finally giving up and letting other pursuits take over.  My past ten years I'd let work (I'm a web application developer) sort of take over.  Hopefully my recent strategy of just getting some simple games *done* will take hold...

(And while I'm here... hello SFML forums!  Just getting started with SFML!)

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