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Messages - FelperOneS

Pages: [1]
1
Window / Re: how scale window
« on: November 15, 2020, 12:50:32 am »
i dont understand how implement this in the code

2
Window / how scale window
« on: November 14, 2020, 05:29:15 am »
I want my window to be 320x240 full screen resolution.
When running the application, the game seems very small.
I want the game to fill the entire monitor screen without changing the resolution, just scaling.
no black bars.
how to do it? thanks

3
General / HOW GET .EXE FOR SHARE MY GAME
« on: January 13, 2020, 09:21:06 pm »
HELLO EVERYONE!    SORRY FOR MY ENGLISH

I HAVE CODEBLOCKS 17.12 AND SFML 2.5.1 (LASTEST VERSION)

AND... WHEN I COMPILE THE PROYECT IN CODEBLOCKS ITS ALL OKAY

BUT... WHEN I OPEN THE .EXE FILE (IN /BIN/DEBUG/ ...EXE) I CANĀ“T OPEN IT!

I COPY/PASTE ALL .DLL FILE INTO BIN/DEBUG/....

THE MESSAGE ERROR IS ->
NOT FOUND
libstdc++-6.dll
libgcc_s_sjlj-1.dll


PLZ HELP ME. I NEED IT

THANKS.

4
Graphics / scaling and image quality
« on: October 15, 2019, 05:17:58 pm »
Hello everyone, I'm new here, sorry for my English.

I have a game in development of 800x600 pixels window size. And when I adjust it to full window sprites lose quality and texts too. The sprites are 50x50 pixel blocks but when placed in a full window they lose quality.
I don't want to place a full window in the creation of the window because I don't know each user's screen size.

How should this be done? I am somewhat confused. Should I create 100x100 pixel sprites? I do not know

Thank you

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