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Messages - zarcel

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1
General / Help me optimize my game
« on: March 27, 2011, 12:00:35 pm »
Indeed it helped, but what about these dlls ?

2
General / Help me optimize my game
« on: March 27, 2011, 10:26:07 am »
Hi!
I have finished my first game - pong. Ofcourse I wasn't paying attention to things like memory usage etc, because I wanted t learn basic's about game programming. Anyway now I wan't to change it. My pong weight is 1.1 MB when compiled (only 200 lines of code!). And the worst thing is that I have to add sfml dlls to it. Is there any other way doing it ? Because with all dlls it weights is aroud 20 MB~.

Second thing is Ram usage. It takes 8 MB of ram. How to make it lower ? Limit FPS ?

Btw I have already checked all optimize options in compiler settings.

3
Graphics / Different outputs for GetPosition
« on: March 26, 2011, 03:24:41 pm »
Yeah, you are right, I just figured it out by myself, but anyway thx for anwser. As for debug statements I will probably have to delete them.

4
Graphics / Different outputs for GetPosition
« on: March 26, 2011, 02:19:50 pm »
Hi!
I'm newbie at gamedev and I have choosen pong to be my first game. I made simple display of Get.Position for 2 spirites (rectangles) and one shape created using helper class(circle).

I place all things in center  of x and in different y's as you can imagine. My problem is that GetPosition for rect's gives me 375 and its correct, while circle gives me 10. What should i do ?

Ofc I mean x variable all the time.

And since I don't wanna start another topic. My performance really dropped down since I put that debug info into game loop. I did it using cout. any ideas to fix it ?

5
Graphics / How to display framerate and make some inputs
« on: May 30, 2010, 02:22:34 pm »
Heh shame on my i didn't figure it out by myself. Thanks dude.

Just in case somebody will have the same problem.
You have to set string stream to empty after every frame.

Like this:

Code: [Select]
ss.str("");

6
Graphics / How to display framerate and make some inputs
« on: May 30, 2010, 01:18:28 pm »
Hey guy's!

I have 2 questions for now.

1. How can I display current framerate ? I know how to calc it and I want to display it by passing framerate variable to String::setText() func. Obviously it doesn't work because types don't match. Is there any other way to display it or maybe I have just to cast it ? There should be some convert func as for me :P

2. How can I make some input field's such as text forms ? I guess by using some gui, but I have to be sure.

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