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Messages - kanpekiken

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General / Re: Most bizarre thing happening when starting game.
« on: June 10, 2020, 04:18:49 pm »
after taking a break and going through a rigorous debugging process.
I had a problem with setting textureRect when I created my player object. I fixed it all up and it works now.

Just really strange that the problem came after I brought in more textures.

2
General / Most bizarre thing happening when starting game.
« on: June 10, 2020, 02:15:02 pm »
This is so strange. I added two new textures and now my player character wont load up his textures correctly.
The textures have nothing to do with him and were just added in because I was about to add a new character who uses those.

I have two textures for the player character, one standing and one walking. When the user moves the character is switches back and forth between the textures to simulate walking.

I load up the game, Im left with no character in sight which is odd because my console tells me he is there
AS SOON AS I MOVE
He appears with his walking texture loaded up, once I move again he is now loaded up in the stand texture but its corrupted, something is very wrong with his feet.
If he moves the opposite direction, he COMPLETELY disappears when using the walking texture but appears when using the standing texture (corrupted though)
so I turn him back around and move to the ladder and I must make sure I am using the walking texture before I go up because with the standing texture Ill completely corrupt every texture as I go up
once I use the ladder using the correct texture, everything is fixed!
but if I use the ladder using the wrong texture, everything is F*CKED!
Both textures are corrupted now along with the ladder movement textures and whenever he moves the opposite direction he is completely gone.


Whats weird is that the two new textures are just being loaded, they arent even being used. When I get rid of them, everything runs smooth.

I have uploaded some pics to show you guys what I mean.

3
General / Re: openal32 error for some of my testers?
« on: April 01, 2020, 12:10:03 pm »
I see!!!
I wonder if I should include an installer LOL (if thats even possible to do)

also no that wasnt a typo. I meant before I added audio everyone ran the program fine.
I said opengl because that was a .dll they all needed as well but I guess now it just means all their machines had that. Im a little surprised they didnt have openal. Thank you though!!!

I was stressing hard over this.

4
General / Re: openal32 error for some of my testers?
« on: April 01, 2020, 11:45:55 am »
Oh really?

So what about the users who ran it fine? they just had it already installed somewhere?
it didnt ask anyone for any opengl32.dll before I added audio.

I'm new to releasing products so sorry if these are stupid questions.

5
General / Re: openal32 error for some of my testers?
« on: April 01, 2020, 08:42:22 am »
I am pretty sure otherwise it wouldn't compile or run in my machine.

I have everything statically linked though.
My testers are only running the .exe they dont get anything else in the download but the .exe file. For some of them it runs fine and for some of them it gives them that error.

I even put the openal32.dll file in my project folder just to see if that did anything but still the same problem.

6
General / openal32 error for some of my testers?
« on: April 01, 2020, 06:44:50 am »
Hi, I recently created a game using SFML and it compiles and runs fast.
I used a resource file and so everything goes into the .exe
When some of my testers run it on their machines they get this error about openal32.dll missing and to reinstall the program.

I thought that wasnt supposed to happen?
Can someone tell me what I am doing wrong?

It runs fine on my machine and many others but a select few people have this problem.

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anything