Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - FloweyTF

Pages: [1]
1
Graphics / Re: Just cannot get sf::Text to draw without crash
« on: August 26, 2020, 10:43:27 pm »
Do you know what causes the error? (Such as invalid pointer, etc)

2
Window / Re: SFML cursor left border is broken
« on: July 07, 2020, 07:26:15 pm »
I'm using sf::Cursor. It states that on UNIX, it behaves like that, but didn't say UNIX like.

3
Window / SFML cursor left border is broken
« on: July 07, 2020, 12:50:29 am »
I have a sprite for a cursor, and is has a black outline. The left border of it is black, but it shows up as white. I'm on linux.

EDIT: after some more testing, it seem as if there are just random lines on my sprite

4
Graphics / Re: Should I use sf::Texture or sf::Image
« on: June 24, 2020, 04:10:50 pm »
Yeah, your right, it shouldn’t be that much of an issue

5
Graphics / Re: Should I use sf::Texture or sf::Image
« on: June 24, 2020, 05:46:14 am »
I load all textures at once (size is 16*16), and I have about 1000 of the textures

6
Graphics / Re: Should I use sf::Texture or sf::Image
« on: June 23, 2020, 09:43:02 pm »
I’m just worried about running out of gpu ram (because as far as I know, it’s not virtual memory)

7
Graphics / Re: Should I use sf::Texture or sf::Image
« on: June 23, 2020, 05:28:11 am »
Yes, I understand the difference, but due to concerns about taking up too much gpu memory, should I :
1) store texture in ram (sf::Image), then load to texture for drawing
2) store texture in gpu ram (sf::Texture), then draw directly

8
Graphics / Should I use sf::Texture or sf::Image
« on: June 22, 2020, 06:05:11 am »
So, I’m writing a game, and there are a lot of different textures. Should I use a sf::Texture to store it or a sf::Image? There might be a issue with running out of graphics memory, but ram can be swapped (to my understanding you can’t swap gpu memory)

Pages: [1]
anything