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Messages - CytraL

Pages: [1] 2 3 ... 5
1
System / Re: Problem with threads on Linux
« on: July 24, 2017, 06:13:52 pm »
I have the same issue... but loading assets in a thread:

When do this:
Code: [Select]
sf::Thread thread(&CAssetManager::load, m_pAssetManager);
thread.launch();

Get this:
Code: [Select]
[59761a92][CGame]: Initializing game...
[xcb] Unknown request in queue while dequeuing
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
cherryjam_d: ../../src/xcb_io.c:179: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed.

System Info
Code: [Select]
- OS: Mint 18.2 sonya
- Kernel: x86_64 Linux 4.10.0-27-generic
- Resolution: 2944x1080
- DE: Cinnamon 3.4.4
- WM: Muffin
- CPU: Intel Core i7-3770 CPU @ 3.9GHz
- GPU: GeForce GTX 970
- RAM: 3364MiB / 11971MiB


If i try to run the program several times.... some times it runs without any error. O_o
The same code (thread stuff) with "SFML 2.3v5" (version installable via apt-get) works fine... but with SFML 2.4.2 this bug appears :/

I also had to apply this patch to compile the library (SFML v2.4.2): https://en.sfml-dev.org/forums/index.php?topic=20638.0

2
SFML projects / Re: Unnamed Project: Top-Down 2D Game
« on: February 27, 2017, 03:09:10 pm »
OOopss... The colour is gone! O_o.... looks like broken printer xD

Anybody can help me with textures?
http://www.youtube.com/watch?v=d_OjvB6pb_s

Cheers!

3
SFML projects / Re: Unnamed Project: Top-Down 2D Game
« on: December 28, 2016, 08:37:21 pm »
Thx eXpl0it3r!

Here a video to show the current status of the "game":

http://www.youtube.com/watch?v=CA0UfyjM4hI

Cheers!

4
SFML projects / Re: Unnamed Project: Top-Down 2D Game
« on: December 26, 2016, 03:26:16 pm »
Thx! i'm working again on this... fixed some bugs and implemented new weapons like this...


http://imgur.com/JZu8uec
** Created using B├ęzier curves.

The next step is create the "missions system"... if any knows good implementation for that... show me it! xD

Cheer! Happy Holidays!

5
SFML projects / Re: Unnamed Project: Top-Down 2D Game
« on: October 08, 2016, 06:05:20 am »
I'm very impressed by your project! Great job!
Can you give us a bit more info about the engine structure? Do you use ECS? Do you use scripting? It will be interesting to read how such complex stuff holds together. :D

Thx!! for now not use scripting.. but in the future when working on missions and npc's i like add lua scripting support. I can't explain good because my english is too poor :(

Yes.. ECS.


Used Tiled for mapping, Box2D for physics, 'pseudo' A* Pathfinding (I don't need know the short way to go from A to B) + raycast for A.I...
All systems are "separated" by engines.. lighting, physics, weather, ...

** Perhaps not readable :/

Cheers! (Sry again for my bad english :/)

6
SFML projects / Re: Unnamed Project: Top-Down 2D Game
« on: October 05, 2016, 05:11:43 am »
eXpl0it3r thx.. XD

I'm back with this project... added a simple weather system...

http://www.youtube.com/watch?v=S7CqfH6x5_s

Used Perlin noise for water puddles/snowdrifts ...

7
SFML projects / Re: Unnamed Project: Top-Down 2D Game
« on: April 06, 2016, 07:04:59 am »
Continue working... improved A.I. a bit, start with HUD stuff.. breakable lights, ...

http://www.youtube.com/watch?v=LMnGK0EkiCo

Cheers!

8
SFML projects / Re: Unnamed Project: Top-Down 2D Game
« on: April 02, 2016, 01:22:54 am »
@Tank: xDD thx ;)

Improved light system a bit...
http://www.youtube.com/watch?v=tEujxidOU-E

9
SFML projects / Re: Unnamed Project: Top-Down 2D Game
« on: March 30, 2016, 12:29:03 am »
@bitano:
Thx! ;)


@AFS:
I'm from Spain (Galician), the history is about "Nintendo-PlayStation-Xbox-PC Master Race" war... you are an linux hero that can stop all these situation... etc.. etc.. this try to be an humoristic history :\
But i don't have any "strong" history defined...

Cheers!

10
SFML projects / Re: Unnamed Project: Top-Down 2D Game
« on: March 29, 2016, 04:14:25 am »
@Elias Daler: Thx! your project looks really good! ;) and no textures found for "top-down" games... :(

New video, here the dummy peatons... and start with the sad part of implement "gore". I said that i don't like use GTA textures and now i use the character sprite too :\ ...

http://www.youtube.com/watch?v=lmgWnbIGNlY

11
SFML projects / Re: Unnamed Project: Top-Down 2D Game
« on: March 03, 2016, 05:56:04 am »
Yepaa thx! ;)
Yes, i'm trying do something like GTA (without 3D)... but the "history" isn't about mafia... I hope find other textures and not use the GTA stuff  xD

Project Structure:
Code: [Select]
engine
  - interfaces
    IEngine
    IEntity
  CB2Engine: Box2D
  CFEngine: FMod
  CFxEngine: Particles
  CLightEngine: Lights
  CGame: Register engines, game loop, ... (Singleton)
  CAssetsManager: Fonts, Sounds and Textures
entities
  - primitives
    CB2Circle
    CB2Polygon
  CCar
  CCharacter: Human Characters
  CExplosion: Explosions (Box2D Sensor)
  CProjectile
game
  CGameContext
  CGameController: Abstract Class
  CMapRender: Render Map
  CMenus: Render Menus
  CPlayer: Basic player data
  CPlayerIA: I.A. player
gamemodes
  CTest: Current gameplay

Memory Leaks Check (valgrind):
Code: [Select]
==26412==
==26412== HEAP SUMMARY:
==26412==     in use at exit: 68,634 bytes in 504 blocks
==26412==   total heap usage: 256,017 allocs, 255,513 frees, 572,064,336 bytes allocated
==26412==
==26412== LEAK SUMMARY:
==26412==    definitely lost: 0 bytes in 0 blocks
==26412==    indirectly lost: 0 bytes in 0 blocks
==26412==      possibly lost: 0 bytes in 0 blocks
==26412==    still reachable: 68,634 bytes in 504 blocks
==26412==         suppressed: 0 bytes in 0 blocks
==26412== Rerun with --leak-check=full to see details of leaked memory
==26412==
==26412== For counts of detected and suppressed errors, rerun with: -v
==26412== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)

Cheers!

12
SFML projects / Unnamed Project: Top-Down 2D Game
« on: March 01, 2016, 04:19:21 am »
Currently the game are under development, uses Box2D for physics and 'TMX Parser Lib' for read 'tmx' maps (yep.. I use tiled map editor).

The map can be virtually 'infinite' (clipping and using quadtree), in this video I only spawn 7 A.I Players.. can see that the 'clipping' method doesn't looks bad...
For 'cars' A.I Players.. i'm currently using an a bad "A+ Pathfinding" implementation :S (need be reworked)... with Manhattan heuristic.
The lighting system it's very simple but works pretty good :) only use a sprite for create the spot light and a 'RenderTexture' for generate the lightmap.
For tile map rendering i'm using textures with size power of two and vertex array.
The Particle system is the same that i made for 'FingerShip' game... but with possibility for define light particles.

http://www.youtube.com/watch?v=12FQuLDxAP8


Cheers!
** Sry for my bad english :\

13
General / Re: SFML + Emscripten ?
« on: November 18, 2015, 02:38:36 pm »
Can be pretty awesome support it :B

14
General / [Android] LoadFromFile (Not apk/internal asset)
« on: June 09, 2015, 06:32:53 am »
I see that Android ResourceStream implementation only works with Internal Assets... perhaps is best uses "FILE" against "Asset" and use "funopen" for get FILE handle... and try first to get a internal assets if it can't... try with 'normal' resource... or something like that :\

Or.. exists any method for load "external" assets??!?!!

*** In 2.3 i get a crash when try load a file that doesn't exists.
Code: [Select]
sf::Texture texture;
texture.loadFromFile("ssss");  <-- CRASH!


How i can help with Android branch?

Grettings!

15
General / Re: [Android] Keyboard issues
« on: June 08, 2015, 06:08:19 am »
With SFML 2.3 when shown the keyboard on a mobile with Android 5.1.1 it seems that not handle the input (tap)... as if it will not be drawn on front. If you try 'click' many times you can press a random key (or not.. the key that works one time don't work in all tries).

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