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Messages - LibertyBear

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Graphics / Massive HELP needed with raycasting code
« on: April 21, 2021, 07:11:24 pm »
I already posted this in the projects board, but I'll post this again here(Where it is labeled as "help").

Im making a simple raycasting module, everything works fine, except object rendering... I can have walls, floors, ceilings, movement, ect... but objects just wont work right.

I based my stuff on this(https://lodev.org/cgtutor/raycasting.html) tutorial and Thomas van der Berg's raycaster.

Here's everything I have: https://github.com/LibertyBear/sfmlTest/blob/main/main.cpp

I really cannot get sprites working, if anybody could help it'd be much appreciated

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SFML projects / HELP with sprite rendering in Raycast engine
« on: April 20, 2021, 11:12:20 am »
Hi lads, new to this forum. Ok heres the story thus far:

Im new to SFML and right off the bat wanted to make a Raycaster (life is short), and kinda found a lack of prebuilt raycaster libraries... so thats what Im going for, a simple raycast engine/library.

I came across this(https://lodev.org/cgtutor/raycasting.html) golden text, but its on a custom SDL library, but the formulas and such still work on SFML.
So I started interpreting it in SFML and then found out a chad called Thomas van der Berg already did that and better than me. So the repository Im gonna link is 80% his stuff.

Anyhow, the key element I'm still lacking is sprite rendering. I cant for the love of me get it working. The walls ceiling and floors render alright, but the sprites either turn into a wall or screw all the rendering.

Here's what I've got so far: https://github.com/LibertyBear/sfmlTest/blob/main/main.cpp

Any help would be greatly appreciated

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