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Messages - amin.v

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1
Window / Re: KeyRepeat only for TextEntered event
« on: November 09, 2017, 09:11:35 pm »
You can enable/disable it when you switch between GUI and in-game controls, alternatively you could ignore the additional KeyPresses if you haven't received a KeyRelease.

Quote
you can use sf::Keyboard::isKeyPressed for game logic :) it's better way imo

Thank you both for reply  ;)

2
Window / KeyRepeat only for TextEntered event
« on: November 09, 2017, 04:10:32 pm »
hi

is it possible to get key repeat only for TextEntered event because i use this event for GUI text input which is usefull but i also use KeyPressed/KeyReleased for game logic which then key repeat is not usefull there.

3
DotNet / hiding minimize and maximize button
« on: December 22, 2010, 02:32:22 pm »
thanks a lot :D

4
DotNet / hiding minimize and maximize button
« on: December 22, 2010, 01:01:55 pm »
hi

how to hide minimize and maximize button and how to prevent user from resizing the window ... in windows.forms i simply set FormBorderStyle To FixedSingle ...

thanks

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