Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - CJ_COIMBRA

Pages: [1] 2 3 ... 8
1
General / Re: Issue when running 2.6.0 AMR64 on M1
« on: October 10, 2023, 01:29:49 am »
This GitHub template worked out of the box. Thanks!

2
General / Issue when running 2.6.0 AMR64 on M1
« on: July 15, 2023, 05:07:08 pm »
Hey there,
I am trying to setup the 2.6.0 on a M1 Mac without success. It seems something to do with code signing but I couldn't figure out by myself nor I've found something similar issue posted

Quote
dyld[866]: Library not loaded: '@rpath/sfml-system.framework/Versions/2.6.0/sfml-system'
  Referenced from: '/Users/christiancoimbra/Library/Developer/Xcode/DerivedData/newtest-deplphssbhjczzexgekbdspatrtm/Build/Products/Release/newtest.app/Contents/MacOS/newtest'
  Reason: tried: '/Users/christiancoimbra/Library/Developer/Xcode/DerivedData/newtest-deplphssbhjczzexgekbdspatrtm/Build/Products/Release/sfml-system.framework/Versions/2.6.0/sfml-system' (no such file), '/Users/christiancoimbra/Library/Developer/Xcode/DerivedData/newtest-deplphssbhjczzexgekbdspatrtm/Build/Products/Release/newtest.app/Contents/MacOS/../Frameworks/sfml-system.framework/Versions/2.6.0/sfml-system' (no such file), '/Users/christiancoimbra/Library/Developer/Xcode/DerivedData/newtest-deplphssbhjczzexgekbdspatrtm/Build/Products/Release/newtest.app/Contents/MacOS/../Frameworks/sfml-system.framework/Versions/2.6.0/sfml-system' (no such file), '/Library/Frameworks/sfml-system.framework/Versions/2.6.0/sfml-system' (code signature in <B09BD99C-3881-3CF3-B1E9-4BA58575AF22> '/Library/Frameworks/sfml-system.framework/Versions/2.6.0/sfml-system' not valid for use in process: library load disallowed by system policy), '/System/Library/Frameworks/sfml-system.framework/Versions/2.6.0/sfml-system' (no such file)

I've followed some posts around the "disallowed by system policy" without any success so far. Any help is appreciated thanks!

3
General / Xcode Templates not showing up
« on: June 15, 2020, 07:08:39 pm »
Hi there,
I was wondering if the install instructions should apply to Xcode 11.4.1 and OS X 10.15.4.
I followed the steps a few times already and I can't see the SFML templates when creating a new project.

Thanks.

4
SFML projects / Re: Chesster [SFML Puzzle Game]
« on: November 24, 2016, 02:14:10 pm »
I don't really know, I mean they might even be using SFML - because the game runs exactly the same except for some UI tweaks. The thing is I was the developer of the project for more than 4 years and I was burnout didn't want to add more features just wanted to release it already but it didn't happen so I kind of left the team (which was just me and another by the time).

Shortly after that the game was released under a publisher.

Anyway I am thinking of start something small soon, to get back to gamedev. I've worked on a game studio for a few years using Unity and it's very nice because of the easy portability but kind of meh and adds a lot of overhead, dlls etc. I'll probably check out SFML again, the last version I used was 1.6 lol!

5
SFML projects / Re: Chesster [SFML Puzzle Game]
« on: March 17, 2016, 06:29:30 pm »
So, it's been a while but the game is finally out. SFML is used sort of for prototype and iOS version was ported but I thought it would be ok to post here.

Steam
http://store.steampowered.com/app/352050/

iOS
https://appsto.re/br/pUKA_.i

6
General discussions / Re: Android and iOS ports available for testing
« on: January 12, 2016, 10:55:01 pm »
Yeah, I did a lot of combinations until one of them worked out. Curiously it is was not the 64 bit one but this:
32 bit Intel (i386) $(ARCHS_STANDARD_32_BIT)

7
General discussions / Re: Android and iOS ports available for testing
« on: January 12, 2016, 04:51:35 pm »
Hello again,

I was wondering if someone can help me with this problem. After successfully building the libs my app will run on iPhone 4s and 5 simulators but fails on simulators 5s and up. I get this kind of warning for every module:

Quote
ld: warning: ignoring file /Users/christian/Desktop/SFMLtest/SFMLtarget/libsfml-network-s.a, file was built for archive which is not the architecture being linked (x86_64): /Users/christian/Desktop/SFMLtest/SFMLtarget/libsfml-network-s.a

And then tons of errors of course because of undefined stuff. Probably related to "architectures/valid architectures" but I don't know much about it. Tried a few changes but the problem remained. Any suggestions?

8
General discussions / Re: Android and iOS ports available for testing
« on: January 09, 2016, 06:07:07 am »
Oh well, I could put a notification on didFinishLaunchingWithOptions from SFAppDelegate just like the one for orientation changes. I get the notifications now but I don't think it will help me back in my game as I was thinking.

9
General discussions / Re: Android and iOS ports available for testing
« on: January 08, 2016, 08:58:07 pm »
Is there a way to get applicationDidEnterBackground notification from iOS?

10
General discussions / Re: Android and iOS ports available for testing
« on: December 29, 2015, 09:09:28 pm »
Wow, great to see SFML on iOS. So far I only tested/played around on simulator, but if you guys need to test something on device count on me.

11
General discussions / Re: beginner mobile platform questions
« on: January 09, 2015, 05:08:41 pm »
Quote
But until we find someone stabilizing the iOS port, we can't give any kind of estimate unfortunately.

I am curious on this I mean I have a basic idea but what exactly someone should know about  to be able to fill this position? 

12
General discussions / Re: SFML 2.2 Released!
« on: December 20, 2014, 07:34:11 pm »
I've been "Unity-ing" for too long. It's time to get back to SFML...
Congrats for the staff!

13
SFML projects / Re: All the King's Men
« on: February 11, 2014, 08:24:04 pm »
Nice visuals and it´s also very fun! Congrats

14
SFML projects / Re: Chesster [SFML Puzzle Game]
« on: January 23, 2014, 06:33:16 pm »
Thanks, eigenbom.

Last time I checked there were around 1k upvotes for 10% of top 100.

15
SFML projects / Re: Chesster [SFML Puzzle Game]
« on: January 18, 2014, 08:07:56 pm »
Yes, there are plans. Right now I am busy with the OS/X version and it has been a long while since I touched any Linux system (back on college days). I have no idea how much work would that be.

Pages: [1] 2 3 ... 8