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Messages - eXpl0it3r

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General / Re: How do I share a texture object amongst object instances?
« on: August 15, 2019, 09:26:34 am »
The object could hold a reference to a texture which you pass in via constructor.
Then you can manage the texture outside of your entity objects with something like a resource holder.

That's just one way to approach it, but it's generally recommended to not store the texture as part of your game objects as it's a heavy resource and as you noticed, you often want to share the same texture among multiple objects.

General / Re: SFML 2.5 CMake Migration
« on: August 13, 2019, 09:15:12 am »
You're probably using a different MinGW compiler (probably x86) and thus the architecture mismatches.

Also the SFML modules are in the wrong order in your find_package.

General / Re: Problem with deplyoing SFML.NET app
« on: August 09, 2019, 01:11:06 pm »
Are you still on Windows 7?

Googling the event name, I found various posts, such as this one: https://hasstoppedworking.com/fix-clr20r3-event-issues/

General / Re: Scaling a window with objects(Shape)
« on: August 08, 2019, 03:17:58 pm »
The official view tutorial is recommended to understand how the view works: https://www.sfml-dev.org/tutorials/2.5/graphics-view.php#showing-more-when-the-window-is-resized

For letter boxing there's also some code on the GitHub SFML Wiki.

General / Re: Problem with deplyoing SFML.NET app
« on: August 08, 2019, 02:01:36 pm »
Try launching it from the command line, maybe there's some output.
Or check the Windows event log.

Otherwise, without errors it's kind of impossible to tell what's going on...

General / Re: Scaling a window with objects(Shape)
« on: August 08, 2019, 07:34:25 am »
Handle the resize event and adjust the view accordingly. See the tutorial for more details.

SFML website / Re: Links in Tutorials lead to outdated DoxyGen docs
« on: August 05, 2019, 10:58:39 am »
Thanks for the report! :)
I opened an issue on GitHub, so it's better tracked: https://github.com/SFML/SFML-Website/issues/132
Not sure when I get around to fix it.

Wouldn't be surprised if ffmpeg could somehow also convert SVG. Seems like Inkscape is also a good alternative: https://stackoverflow.com/questions/9853325/how-to-convert-a-svg-to-a-png-with-image-magick

Graphics / Re: A single draw call severely slows thing down
« on: August 03, 2019, 03:11:37 am »
That's not exactly a strong CPU or "GPU", thus I think the frametime values might be expected.

Graphics / Re: A single draw call severely slows thing down
« on: August 02, 2019, 09:59:34 am »
What hardware are you running this on?

Window / Re: [SFML 2.5] sf::RenderWindow::setTitle crashes in main loop
« on: August 02, 2019, 09:56:22 am »
Ah okay, I guess the system could potentially lock up from spamming, but that would be the first time I hear of this.
To me this sounds more like a third-party issue, e.g. an anti-virus software or some other odd system application...

General / Re: batch file replace libraries with variable
« on: August 02, 2019, 09:52:43 am »
This has nothing to do with SFML really. There are better Q&A/forum for batch programming questions. ;)

Also the SFML Projects subforum is certainly the wrong place to ask for help.

General / Re: Is this Efficient (sf::RectangleShape vs tilemaps) ??
« on: August 02, 2019, 09:49:20 am »
While vertex arrays or buffers are certainly the way to go for tilemaps, at the scale of a breakout clone, it doesn't really matter. ;)

General / Re: Drawing without clearing the window problem
« on: July 31, 2019, 10:34:58 am »
You need to clear the window. If you want to preserve drawn things, you can use a render texture.

Even if it isn't meant to, it shouldn't crash.

What's the callstack?

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