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Messages - KageJittai

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1
Network / SocketTCP::IsValid() not working?
« on: April 12, 2011, 08:02:16 am »
Quote from: "Laurent"
Quote
Source code can be found here: https://gitorious.org/plasma-game/plasmaserv/trees/master/src

Do you really expect us to browse your entire project to find what's wrong? ;)

A complete (compilable and executable) and minimal source code that reproduces the problem would be much more helpful.


I would had produced a example if I could, but I couldn't reproduce it in the testing I was going, mainly cause it wasn't a bug... it was a feature  :roll:

2
Network / SocketTCP::IsValid() not working?
« on: April 12, 2011, 07:58:55 am »
Actually, I found the issue, it was gdb, it wasn't a crash at all... gdb apparently stops on any signal sent by the OS.  Typing "continue" works, but I wish I knew how to turn this off.

3
Network / SocketTCP::IsValid() not working?
« on: April 12, 2011, 03:49:21 am »
I get this backtrace:

Code: [Select]
Program received signal SIGPIPE, Broken pipe.
0x00007ffff6d37812 in __libc_send (fd=<value optimized out>, buf=0x6388b0, n=6, flags=<value optimized out>)
    at ../sysdeps/unix/sysv/linux/x86_64/send.c:28
28      ../sysdeps/unix/sysv/linux/x86_64/send.c: No such file or directory.
        in ../sysdeps/unix/sysv/linux/x86_64/send.c
(gdb) bt
#0  0x00007ffff6d37812 in __libc_send (fd=<value optimized out>, buf=0x6388b0, n=6, flags=<value optimized out>)
    at ../sysdeps/unix/sysv/linux/x86_64/send.c:28
#1  0x00007ffff7784a9c in sf::SocketTCP::Send(char const*, unsigned long) () from /usr/lib/libsfml-network.so.1.6
#2  0x00007ffff7784ba6 in sf::SocketTCP::Send(sf::Packet&) () from /usr/lib/libsfml-network.so.1.6
#3  0x0000000000413da9 in Packet::send(sf::SocketTCP) ()
#4  0x0000000000410ded in Client::update() ()
#5  0x0000000000413183 in Server::update() ()
#6  0x0000000000412c22 in main ()


When I close my client.  When I try to send the next packet it crashes, even if I perform a SocketTCP::IsValid() check... it wasn't doing this earlier and I have no idea what I changed to make it not work...

Source code can be found here:  https://gitorious.org/plasma-game/plasmaserv/trees/master/src

4
Network / Max Packet Size?
« on: April 08, 2011, 08:51:52 pm »
Hmmm looking at the sf::Packet code, it checks for that a string length is shorter or equal to remaining amount of packet.   So I guess this is safe.  The only real issue I could see is infact sending a bogus packet length

5
Network / Max Packet Size?
« on: April 08, 2011, 08:41:34 pm »
Well... a lot of the security would be input validation after sf::Packet.  But you could probably do some pretty nasty things though the sf::Packet layer.   For example what if you sent a normal size packet that was to read as a string, but for the string length exceeded the end of the packet?

6
Network / Max Packet Size?
« on: April 08, 2011, 09:56:34 am »
Is there a way we can block sending packets of certain sizes.  Since the sf::Packet uses a int32 size header, it can support packets upto 4gigs... but I don't want this to lead to abuse of my server's bandwidth and memory, and such.

7
Network / HTTP / FTP download status
« on: April 08, 2011, 09:52:19 am »
Quote from: "Laurent"
Not yet, but it's planned for SFML 2.x.


Any ETA on SFML 2.0?

8
Network / HTTP / FTP download status
« on: April 08, 2011, 07:17:12 am »
I am using HTTP/FTP to get game updates, which can be quite large.  Is there a way to determine percentage done as it downloads?

9
Window / TextEntered vs. KeyPressed
« on: March 15, 2011, 06:37:15 am »
NVM, I got it working... somehow

10
Window / TextEntered vs. KeyPressed
« on: March 15, 2011, 02:28:25 am »
I have a text box, when players enter text it will display.   I am having issues though as it seems that one key pressed will generate TWO events.

How can I determine which event I should listen to, and when.

Secondly, how can I flag the other events so it can be ignored further down the widget tree.

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