Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Aszarsha

Pages: [1] 2
General discussions / Why was CMake abandoned?
« on: May 09, 2008, 08:51:46 pm »
Quote from: "Laurent"
I'm just not an expert in writting makefiles, so they may not be perfect ;)
Wow ! :shock: If everything you do and in which you're an expert is perfect ; I want you're secret, really ! :lol:

Graphics / View/RenderWindow API change [SVN] (issues + solution)
« on: April 22, 2008, 01:04:03 pm »
Quote from: "workmad3"
As long as you don't have any concerns about multi-threading anyway. Although considering the ease with which SFML makes creating threaded programs that should be a concern and you should ensure the static variable is accessed in a thread-safe fashion :)
You're perfectly right... But I don't think one will make the rendering (which only read view information) part in parallel with the calculation part (which write view information)... It should be ok as long as only reads are theaded. :)

Feature requests / Plattform independet File Open / File Save dialogs
« on: March 30, 2008, 03:31:23 pm »
Quote from: "Laurent"
Boost filesystem gives a portable way to access the files on your disk, but it won't display any window to open / save them ;)
Hoo... I misunderstood the question, sorry.

Feature requests / Plattform independet File Open / File Save dialogs
« on: March 29, 2008, 05:42:19 pm »
Isn't Boost::Filesystem what you'r looking for ?

Window / Window creation (Linux)
« on: March 25, 2008, 05:10:12 pm »
Quote from: "Laurent"
I don't see any reason why someone would want to choose the default random behaviour over the consistent one.
Because it is not random ! Many unix environment system (GNOME, KDE, XFCE at least, Compiz i think too) automatically create window at the position of the screen where there is actually less window opened (upper left by default, maybe) ; and i think this is a default behavior way better than centering ! ;)

In fact, the user should call Window::SetPosition if he want to center the window, not SFML. :)

Graphics / Rotation and movement...
« on: March 24, 2008, 05:20:10 pm »
Quote from: "Laurent"
Maybe I'll have to do it on SFML side however, as accumulation with float numbers could cause a loss of precision.
It actually do, i've encoutered the problem a couple of times.

Window / Window creation (Linux)
« on: March 24, 2008, 03:32:57 am »
Quote from: "Laurent"
I guess it would be better if I added automatic centering of any window created with SFML :)
Only if it's an option at window creation. ;)

General discussions / collision detection
« on: March 19, 2008, 12:04:38 am »
Box2D, of course, do not use pixel-perfect of something of this kind. It's more than a collision library, it's a physics simulation library.
In the same kind, there is Chipmunk which I know some member use with SFML to develop their games.

Feature requests / Some idea's reagarding to window handling
« on: March 15, 2008, 07:25:11 pm »
The rule is that you ALWAYS want a mutex ! If, and only if, a profiling tool tell you that there is a bottleneck with a mutex you should review your code (sometimes, bottleneck through mutex can't be avoided).

Feature requests / SVG image rendering and more keyboard assignments
« on: March 14, 2008, 05:19:32 am »
Quote from: "Kingdom of Fish"
Using cairo you can quite easily load svg images and use them in sfml.
Cairo is quite a big library, not the kind of things that would integrate well there.

Feature requests / some suggestions
« on: March 10, 2008, 02:30:22 am »
I personally don't like interface using custom vector class, for reasons already discussed here, and others.

Please, Laurent, leave the interface as it is in 1.2 regarding vectors and related.
Adding vector class in not that simple to use (compared to actual interface), nor is faster. I don't really think it's a good idea nor a good addition.

Feature requests / Re: More Keys for Press/Release events
« on: March 10, 2008, 12:53:35 am »
Quote from: "TTK-Bandit"
Another thing that is bugging me, is that there is only one key event for shift/ctrl/alt, but in games I would be interested in having one for left and one for right.
I completely agree with this ! :)

Feature requests / Some features
« on: March 07, 2008, 08:43:46 am »
Quote from: "tgm"
I guess there are no underlying libaries for Network, windowcreation, threads and timing.. He's simply using the API functions.. I think..
You're true.

SDL is of course used nowhere, SFML is meant to be a challenger of it ! ;)

GFX are all done through OpenGL, but I think that Laurent is considering implementing a software back-end.

Feature requests / Separate Window.Display from event polling
« on: February 04, 2008, 07:03:55 pm »
Hehe, that's what I actually do. ;)

I don't really have time to add things to SFML, I don't have time for my own projects... :x
SDL ? No, thanks.
And as I use 2d drawing facilities of SFML, GLFW is not really usefull (as you said).

Thanks for your suggestions l0calh05t. :)

Feature requests / Separate Window.Display from event polling
« on: February 04, 2008, 04:06:48 pm »
Quote from: "l0calh05t"
Ah, I see. Although I don't need passive waiting myself I see why you'd like to have it.
Youpi ! I'm not alone ! :)
Quote from: "l0calh05t"
Under Win32 it's easy enough to wait for events, just use GetMessage instead of PeekMessage, similar commands should exist for X11 and OSX as well
That's why i've asked for it under SFML. ;)

Laurent, pliiiz ! :P

Pages: [1] 2