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Messages - fredreichbier

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Graphics / Fast collision detection ideas
« on: July 21, 2008, 07:15:50 pm »

first, many thanks for your interesting answers.
I think I will pick up the hashmap idea for now; seems to be easy and effective - later I'll try to make it with a quadtree.

A 'problem' with physics engines is that I'm using DSFML, so I can only use already ported engines or engines that are written in C.

Could I use chipmunk for this, too?

Edit: My project is 2d-only, right :)

Graphics / Finding true Draw procedure/code for an OOP
« on: July 21, 2008, 03:53:30 pm »
Could you give us some code?

Graphics / Fast collision detection ideas
« on: July 21, 2008, 03:30:48 pm »

I need collision detection, but I have many many sprites (some in the view, but more outside of it), and checking whether one sprite collides with any of others would take ... uhm ... a very long time (right?). Do you have any ideas how to detect collisions more fast?

I was thinking about only checking the sprites which are displayed in the view. Is there an easy way to get them (fast)? Or do you have a completely different idea?



D / DSFML (a port to the D language)
« on: July 21, 2008, 03:13:36 pm »

as far i remember it was the pong example. I used the DSFML 1.3 version provided on the sfml download page.
I can give you more information once I am back home again ;)



D / DSFML (a port to the D language)
« on: July 19, 2008, 05:18:04 pm »

just wanted to say thanks for the binding. Great work! :)

I had to to dsss build -L-lopenal to compile the samples - is that normal?

D / DSFML (a port to the D language)
« on: April 15, 2008, 10:46:55 am »
Me too. SFML is a nice library and D is a nice language ;)

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