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Messages - DEElekgolo

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Window / OpenGL Depth buffer
« on: July 02, 2011, 11:38:33 pm »
So I should be binding my own frame buffer/render buffer rather than getting the buffers that the window context already uses?

Window / OpenGL Depth buffer
« on: June 30, 2011, 05:54:02 am »
I realize that the openGL context is created for me but how would I manage getting the depth buffer out of it so I pass it to my GLSL shader?

Pages: [1]