Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Phoenix

Pages: [1]
2
General / Error with static linking
« on: July 08, 2009, 10:30:44 pm »
You can modify it and add to repository, there isn't problem.

3
General / Error with static linking
« on: July 07, 2009, 03:12:46 pm »
I use a batch script
Code: [Select]
@echo off
set mingw=C:\MinGW
set sfml="c:\SFML\SFML2"
set dest=C:\MinGW
set cb="%PROGRAMFILES%\CodeBlocks"
set PATH=%PATH%;%cb%
cd %sfml%\build\codeblocks
codeblocks -na -nd -ns --build sfml-audio.cbp
codeblocks -na -nd -ns --build sfml-graphics.cbp
codeblocks -na -nd -ns --build sfml-main.cbp
codeblocks -na -nd -ns --build sfml-network.cbp
codeblocks -na -nd -ns --build sfml-system.cbp
codeblocks -na -nd -ns --build sfml-window.cbp
mkdir %TEMP%\sfml
cd %sfml%\lib\mingw
xcopy *.a %TEMP%\sfml /q /y
cd %TEMP%
cd sfml
ar x %mingw%\lib\libgdi32.a
ar x %mingw%\lib\libopengl32.a
ar x %mingw%\lib\libwinmm.a
ar rs libsfml-window-s.a *.o
del *.o /f /q
ar x %mingw%\lib\libws2_32.a
ar rs libsfml-network-s.a *.o
del *.o /f /q
ar x %sfml%\extlibs\libs-mingw\libfreetype.a
ar rs libsfml-graphics-s.a *.o
del *.o /f /q
ar x %sfml%\extlibs\libs-mingw\libopenal32.a
ar x %sfml%\extlibs\libs-mingw\libsndfile.a
ar rs libsfml-audio-s.a *.o
del *.o /f /q
xcopy *.a %dest%\lib /q /y
del *.* /f /q
cd ../
rmdir sfml /s /q
xcopy %SFML%\include %dest%\include /s /q /y

4
General / Error with static linking
« on: July 06, 2009, 10:54:06 am »

5
General / Error with static linking
« on: July 05, 2009, 10:48:55 pm »
It's compile fine on GCC 4.4.0 TDM-1 and link external dependencies too.

6
General / Error LNK2019 - trying to run sprites src. code!
« on: February 08, 2009, 10:45:04 am »
SFML "can load and save standard image formats : bmp, dds, jpg, png, tga, psd". http://www.sfml-dev.org/features.php

7
Window / Prblem with creating a window
« on: September 07, 2008, 06:31:53 pm »
Quote from: "Tutorial"
At this point, you may see anything on the screen (maybe black color, maybe not) as we don't draw anything into our window.


glClear(GL_COLOR_BUFFER_BIT); after the creation of the window.

Pages: [1]