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Python / pysfml2-cython
« on: July 27, 2011, 10:41:16 am »
For the shader example (I'm on GNU/Linux, I forgot to said ^^') , one of the errors was from the blur.sfx, which won't load from the python file. I checked the blur.sfx file, and I converted the integer number in float number, like the edge.sfx file. The second error was indeed because set_texture() was used instead of set_current_texture(). It's work now !
I tried the pong example, but I don't see what's wrong exect that the game lag.
Ok for the doc :D

Thanks again for the binding !

Edit: oh I didn't notice the french topic ^^'

Python / pysfml2-cython
« on: July 26, 2011, 09:59:39 am »
Thanks for the project ! A up-to-date binding with sfml 2.0 and the smooth desactivation is working. (yeah !) :3 I'll do some test (everything is working in the examples, exept the shader example... I'll make a topic about it if I can't debug it.) I think it could be great if the worms.py example from the binding pySFML 1.6 will be recoded for the actual binding (I can do it).
Oh and I seen the documentation isn't complete, could I help you to complete it ?  :D

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