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Messages - Rukiri

Pages: [1]
1
Python / Switching from Pygame
« on: March 16, 2013, 11:38:36 pm »
I'm really interested in using SFML mainly for hardware acceleration and we know that SDL is software accelerated which can make the game slow especially if you're doing anything 3D (I am or was doing a Mode7 in Pygame but it was pretty slow, currently working on a final fantasy rpg kit in python)

I seem to have gotten most of the commands down for SFML butt here's one command that I have not and that is surface, unless pysfml has surface that'd be great...

Code: [Select]
ground = pygame.Surface((1000,1000))
    ground.fill((0,128,200))
    for n in range(100):
        c = random.randint(64,127)
        x = random.randint(0,900)
        y = random.randint(0,900)
        pygame.draw.rect(ground,(0,c,c*2),(x,y,100,100),0)
    sky = pygame.Surface((800,300))
    sky.fill((16,64,255))
    pygame.draw.circle(sky,(255,255,64),(100,100),50)
http://www.pygame.org/docs/ref/surface.html

I'm basically trying to convert my Mode7 demo from pygame to pysfml and because pysfml is faster than pygame it should run smoother and that's what I'm hoping for.


2
General / Building 2.0 (Linux/GNU)
« on: October 06, 2011, 02:27:01 am »
I'm on Xubuntu.

Cmake for example just keeps crashing.

Specs:
Intel Xeon 12 core (2X 6 core cpus)
80GB DDR3 Ram(Max is 196)
12TB HDD (Going to swap out my 6 HDDs for 6X 3TB 2.5 sata drives)
ATI Fire Pro (upgrading to the AMD Radeon 6970 soon)

I plan on completely redoing my PC because of AMDs new CPUs which kicks Xeon to the curb.

3
General / Building 2.0 (Linux/GNU)
« on: October 06, 2011, 01:36:09 am »
I tried following the official tutorial for building sfml 2 with cmake however I've only ran into issues and any build tutorials I find online are sadly for windows I can't even find a build tutorial for OS X(which I find vastly superior to windows..)  

Also I here some distros of linux already have them pre-build like arch for example, Ubuntu does have one but only for 1.6.

4
Python / Link Error
« on: October 05, 2011, 02:45:44 pm »
make sure that your Libary files are in the pythons libs folder.

5
Python / pysfml2-cython
« on: October 04, 2011, 05:27:53 am »


This is the one thing I can't fix.. anything GCC or MinGW related works fine but -mno-cgywin doesn't..

6
Python / pysfml2-cython
« on: October 04, 2011, 01:41:51 am »
I got it from the github, there's errors like crazy.  I'm actually installing fedora 15 because of this headache..

I wonder if your binding was generally for linux?  as the mno thing comes only in linux..  I got ruby working so it has to be the binding..

I tried both versions and didn't get either to work.

7
Python / pysfml2-cython
« on: October 03, 2011, 02:06:05 am »
I don't know why but I keep getting, no module named SF.

I've installed PYSFML perfectly and got the egg info, and placed all the include and libs where they needed to be.  I even tried tricking python with the pythonpath.

I've spoken to a few others and they've been having a hard time getting python to work with sfml.

I also keep getting unrecognized command line option -mno-cygwin

8
General / rbSFML
« on: October 02, 2011, 01:11:51 am »
Lol, that was it :oops:

But now it's giving me a load error when I try to require 'sfml/system' and I placed everything in the correct folders.

Edit: I got it running a hello world program, only problem is I have to have the dlls where the projects main.rb file is.

9
General / rbSFML
« on: October 01, 2011, 08:39:38 pm »
Looks like it is the obj file, got any ideas?

10
General / rbSFML
« on: October 01, 2011, 07:58:32 pm »
Downloaded SMFL-2 directly from github this morning, and RBSFML from Github an hr ago.

Redownloaded RBSFML to make sure and I get the same error..


11
General / rbSFML
« on: October 01, 2011, 07:44:39 pm »
The issue is still there, wonder if she'll post the update soon.. really want to use rbsfml.

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