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Messages - fixus971

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Network / Info to make a small OO game server
« on: July 08, 2012, 03:48:18 pm »
Hi, I'm just made half of a turns based game with SFML with server on local linux standard computer.
Now I want to understand how can I put server part on internet server to play with others players.
I can't found info about how to put my small game server on internet server.
<<How I have to develop server software so it can run on internet server.>>
Where can I find informations and small example?

If you know.. I finding also some example schema to organize well my game objects (software) between "pure logical" part for server and "logic+graph" part for client. How to organize basic objects and client object with graph. (Obj Inheritance)

Thanks -Fixus

Network / How to dev an online server for a simple game
« on: May 01, 2011, 02:02:47 am »
Thanks for your reply.
My experience in online gaming is 0.001 but I have some hope.
For now thanks.

Network / How to dev an online server for a simple game
« on: April 23, 2011, 02:37:48 pm »
I'm finding info about how to develop the online part of server for a simple 4players 2D  strategic game.

I find for hours but drop all times on sites and tread for a big games.

I just done 1/2game with client and server on my local net but
now I want to understand if is possible to put the server side of game on an online shared server.

I want to know if I can use SFML libs on a game server. And Graph-Lib?

This is a strategic game with a very small use of TCP pakets but I think that here we have a bad ADSL line to do that in home.

Where can I found info about small online server for my small game?

Thanks for any suggestions. -Fixus

SFML wiki / GatorQue GQE APP Example
« on: April 17, 2011, 07:34:23 pm »
He, I know SFML and do my Library with it but now I see GQE.
I like GQE project, I study it and I compiled it under Linux but..
Demo Example of GQE is like NULL.
I don't figure out how to use it in correct way.
I need a small but real example.
How can I construct my game?
I have to inherit App or add States and How.
I'm know OOP but I'm not an expert.
Many Thanks to GatorQue or good man of SFML for help.  -Fixus

I posted my first project using this libs:

Trasporter: Object Oriented project of a double conveyer AI


Because was developed at birth of this libs it uses few functions/classes
but it is still compatible after 2 years.

One nice class of Flibs offer to this application
a convenient sprite trail effect to debug movements.

Hi. I just make my first review of my first project using: C++, OOP, SFML + Flibs

Trasporter screenshot thumbnail:

Trasporter screenshot: http://dl.dropbox.com/u/5385637/Dev/Trasporter%20screenshot.png

Trasporter Video: http://dl.dropbox.com/u/5385637/Dev/Trasporter.mpg

Trasporter classes chart:

Trasporter is a Object Oriented project of a double conveyer simulation with a double view for comparison.

Here I used Sprites with some effect to have many color from one image and to get a trail of movements to debug movements.
I used some simple graph function of SFML to trace scheduled moves.

Every conveyer have an integrated AI with:
2 automatic modes with different chassis precedence
1 convenient semi automatic mode
1 totally free manual mode for test porpoise
* anti Crash system that look around others conveyer moves intention also if other conveyer is in manual mode.

Plant is reconfigurable as hardware and setup.

Next I used View to separate screen and simulate 2 different plants.

This project was converted and now really work into a Simatic S7 PLC.

Yes, u r right! I'm working to clearing and fill English comments but I can't found time and capacity to do all.
but.. my libraries code isn't bad I think, I hope.
I'm  working to port here 1 semi complete project that use this libs and a video to see results.. thanks to SFML ^_^

retry to post libs link:

Flibs 20110127 Fixus x SFML1.6 Libs: Sys Res Video Gui NetServer NetClient


PS: my GUI library is a Helping interface versus CEGUI GUI.

Isn't professional version but is OOP and run well without problems.
I made this libs in 2 years working on 3 my projects..
Next I can take you my programs based on that libs.

Unfortunately I don't have time to complete all libs so
I want starting to share all that with SFML community that I love.
I want continue to grow this libs remaining at a simple level of integration for final programs.

Actually I have started a collaboration with GatorQue that made great Game Engine

Now I need your impression about this project..
 and if you like.. a support to publish well in wiki.

Have a great year, -Fixus971

General discussions / GQE on Linux (Ubuntu) NetBeans G++
« on: January 26, 2011, 01:28:44 am »
Hi. I converted and run GQE on Linux with NetBeans/G++
char updates[20];     -->  std::ostringstream updates;
_snprintf_s(updates.. -->  updates << "UPS: " << std::fixed ..

in IState.hpp:
Code: [Select]

     * Update is responsible for handling all State update needs for this
     * State when it is the active State.
    virtual void Update(void) {
      //char updates[20];
 std::ostringstream updates;
      // Check our App pointer
      assert(NULL != mApp && "IState::Update() bad app pointer");
      // Increment our update counter
      if(mUpdateClock.GetElapsedTime() > 1.0f)
        // Update our UPS string to be displayed
        //_snprintf_s(updates, 20, 20, "UPS: %4.2f", (float)mUpdates / mUpdateClock.GetElapsedTime());
        updates << "UPS: " << std::fixed << std::setprecision(2) << std::setw(7)
<< (float)mUpdates / mUpdateClock.GetElapsedTime();
        // Reset our Update clock and update counter
        mUpdates = 0;
     * Draw is responsible for handling all Drawing needs for this State
     * when it is the Active State.
    virtual void Draw(void) {
      //char frames[20];
   std::ostringstream frames;

      // Check our mApp pointer
      assert(NULL != mApp && "IState::Draw() invalid app pointer provided");
      // Increment our frame counter
      if(mFrameClock.GetElapsedTime() > 1.0f)
        // Get our FramesPerSecond value
        //_snprintf_s(frames, 20, 20, "FPS: %4.2f", (float)mFrames / mFrameClock.GetElapsedTime());
        frames << "FPS: " << std::fixed << std::setprecision(2) << std::setw(7)
<< (float)mFrames / mFrameClock.GetElapsedTime();
        // Reset our Frames clock and frame counter
        mFrames = 0;
      // Draw the Frames Per Second debug value on the screen
      // Draw the Updates Per Second debug value on the screen

General / How to compile SFML 1.5 on Linux Ubuntu: packages
« on: June 23, 2009, 12:00:16 pm »
Hi, Hiura. I'm sorry but I know "source.list" and I don't touch that file on this distro and I have same result on a semi-fresh installation too.

General / How to compile SFML 1.5 on Linux Ubuntu: packages
« on: June 22, 2009, 11:15:25 am »
Code: [Select]
fixus@fixus-LM7 ~ $ sudo LANG="C" apt-get build-dep libsfml
[sudo] password for fixus:
Reading package lists... Done
Building dependency tree      
Reading state information... Done
E: You must put some 'source' URIs in your sources.list

This is from other PC with same configuration - same result

General / How to compile SFML 1.5 on Linux Ubuntu: packages
« on: June 21, 2009, 11:52:37 am »
On my Linux Mint Gloria I tried "apt-get build-dep libsfml"
but don't understand it's results
PS: Now I have all working in my project but always get:

Code: [Select]
fixus@fixus-lm7 ~ $ sudo apt-get build-dep libsfml
[sudo] password for fixus:
Lettura della lista dei pacchetti in corso... Fatto
Generazione dell'albero delle dipendenze in corso      
Lettura informazioni sullo stato... Fatto        
E: Bisogna inserire alcuni URI di tipo 'source' in sources.list

General / How to compile SFML 1.5 on Linux Ubuntu: packages
« on: June 21, 2009, 11:46:22 am »
Hi I'm completed my complete setup instructions to:
 compile and use SFML & CEGUI with Netbeans in Italian Language:


If someone wants to convert in English I can help but now is too work for me and text is just very simple to understand locking codes

General / How to compile SFML 1.5 on Linux Ubuntu: packages
« on: June 19, 2009, 02:50:43 am »
I'm compiled SFML v1.5 on a fresh Linux Mint(Ubuntu)
finding needed: libraries, packages, include files .h, lib files.so
using this Ubuntu web tool: http://packages.ubuntu.com/  ("Search the contents of packages")

I spent 2 hours to do this starting from SFML compile errors so now I write here my work result for all others and Ask if someone found some alternative mode to setup all.


To compile simly go in SFML dir and type "make"

General / MS VisualStrudio9 C++ SFML: How to port exe on others PC?
« on: October 15, 2008, 01:27:40 pm »
Is equal. I tried Release version without D etc.etc. but get very similar result.
I get more fortune with mini application(console) explained in my forum post but crash when I insert into it code instruction to activate a window.
Now I have 0.1h/day to work on in workdays.

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