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Messages - belphegor

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1
General discussions / Re: About timer asMiliseconds impl
« on: March 29, 2012, 05:47:35 pm »
There is still few more casting "mistakes" in same file.  :)

2
General discussions / About timer asMiliseconds impl
« on: March 29, 2012, 04:38:07 pm »
Code: [Select]
Int32 Time::asMilliseconds() const
{
    return static_cast<Uint32>(m_microseconds / 1000);
}

Care to explain why cast to Uint32 and then return Int32?

3
General / How to distribute from Linux
« on: March 21, 2012, 01:07:42 pm »
Let me explain my problem. Ive installed Ubuntu 11.10 with WMWare on windows7 to be able to compile and share my game project using SMFL with Linux users too.
Since this is my first experience with it i have successfully installed all dependencies, SMFL 2.0, Box2D, CodeBlocks... with a help from my friends, and compiled my project without trouble.
Since i linked with SMFL dynamicaly, .so files are in /usr/local/lib folder. How can i make portable "installation"? Do i just copy .so, "exe" & resources and pack them into zip or what?

4
SFML projects / Belphegor Breakout clone (demo)
« on: March 18, 2012, 09:04:13 pm »
@StormWingDelta
Thanks for the link, didn't see that one before.  :)

@eXpl0it3r
Thanks for the tips.
I will edit my first post for latest releases.

5
SFML projects / Belphegor Breakout clone (demo)
« on: March 17, 2012, 10:33:00 pm »
Thanks for your input. I will consider all of the recommendations to be resolved.

@eXpl0it3r
Quote

Work a bit on the soundeffects. They are now a bit to hard. You somehow have to create some kind of an ambient.


I don't have lot of choice here except what is offered as "free sound effect" i could find, and also they (somehow) need to be in same "mood".
Also i didn't find appropriate theme for this game, i choosed texture randomly (so to speak). It could be better if i first investigated what "type" of free resources i can find the most and then build the game around that.

Quote

Limit the FPS. It's not the same as setting vsync but it will take loads off the CPU.


What is common/best value to limit FPS? Do you think it should be on by default?

Quote

You've to integrate a solution for the problem when the ball is just about flying horizontally.


I got this same comment on the other forum too. I will try to reduce bounce angle and/or something else but it must not fell "unnatural". I will see with what i can came up with.

@StormWingDelta
Quote

The bricks take too many hits to kill. you need some one hitters in this and not just 2 to 4 hitters.

Yes, i miss "one-shoot-kill" brick.

I didn't meant this level to be "the 1st level", it takes a bit long to finish i know, but i intendent first to introduce all features i can and then for finish to add more levels, scale diffuculty, bricks types/placement, lives coun...

This game project is started just for practice, to see how am i handling in this situations, so far i am thinking of redesigning some parts as i am slowly but surely losing track for some things.

Thanks, i appreciate your time for testing.

6
SFML projects / Belphegor Breakout clone (demo)
« on: March 17, 2012, 09:22:24 pm »
Thanks for the info, i really didn't know the issues related to those hosts (although it works fine for me). Also i accidently copied Debug executable as i didn't watch carefully on folder names.  :oops:

Thanks for pointing out for SMFLUploads, DOWNLOAD (RELEASE)

https://legacy.sfmluploads.org/file/110

Screenshot


I am really sorry for incoviniance.  :oops:

7
SFML projects / Belphegor Breakout clone (demo)
« on: March 17, 2012, 08:29:21 pm »
Minor updates:
Added "global fade out" on particles so it does not disappear abruptly as its lifetime ends.
Fixed balls speed. Added extra timer to count if 10 second is passed since last F or S speed power-up is picked up.
Fixed clearing particle system when player loses life.

DOWNLOAD http://www.sendspace.com/file/4i0kqv

Nobody likes it?  :oops:

8
SFML projects / Belphegor Breakout clone (demo)
« on: March 17, 2012, 01:25:19 am »
DOWNLOAD LATEST RELEASE HERE https://legacy.sfmluploads.org/file/110

OLD POST BELOW:
Hello everybody.
I am not native english, forgive my typing.  :oops:

First to say thanks to author for this great multimedia library, as i was first introduced by it (recently), it was love on first sight. :P

This is my hobby project, clone of very famous game called Breakout.
The development is far from finished, but i wanted to share with you where i got so far, so at least it could give me a little boost to continue with this.

Screenshot:


Known issuse:
1. Scaling of object is a bit "skewie" when using 16x9, 16x10 resolutions. I don't have proper solution yet.
2. Sometimes when changing res. and go back in game, first few seconds is a bit choppy
3. Sometimes ball is traveling in "normal" direction so it take some time to reach player paddle.  :oops:

Notes & credits:
It is for Windows only, although code is portable i lack knowledge to compile this for other OS-es.   :oops:

Box2D for physics.
http://box2d.org/

Sounds and music from: http://www.pacdv.com/sounds/

Texture: hhttp://ttp://www.cgtextures.com/

Particle system: based on irrlicht engine "system" and reconverted for 2D
http://irrlicht.sourceforge.net/
(i was using it couple of years ago)

Comments suggestions are welcome.

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