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Messages - GamingGod

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Graphics / Animate sprite when moving it
« on: March 20, 2012, 08:27:19 pm »
Thank you so much, it's working right now.

Graphics / Animate sprite when moving it
« on: March 20, 2012, 03:12:00 pm »
Thank you again, Nexus!

I did everything as you said (or maybe I'm retarded and I did not) but sprite is still moving while I'm holding the right arrow key, but animation is not playing. Here's my code : http://wklej.org/hash/0c59f97722d/

Graphics / Animate sprite when moving it
« on: March 19, 2012, 06:19:07 pm »
Hi there.

I know it's kinda lame question, but I have to ask it. How I can animate sprite when I'm moving it? I'm using Thor for animation. I'm beginner and I can't figure it out. Now it works like that : animation starts playing, it stops, sprite is moving till I release key and then the last frame of animation is played. I want to make it even when key is hold sprite will move and animation will play. Here's my code (it's not the cleanest code ever, app made only for learning purposes) : http://goo.gl/ruhQ1
Hope anyone can help me. Cheers!

SFML projects / Mappy tilemap engine playback library port for SFML
« on: March 18, 2012, 01:55:00 pm »
Will it work with SFML 2.0? If no, can someone post link to good tile map parser that will be compatible with SFML 2.0 and Mappy? I'm trying to find one but still no luck.

SFML projects / Thor C++ Library – An SFML extension
« on: March 17, 2012, 03:56:52 pm »
Thank you good Sirs.

PS. Where I can find the 1.1 binaries? I can see only 1.0.

SFML projects / Thor C++ Library – An SFML extension
« on: March 17, 2012, 01:42:58 pm »

I'm trying to compile using VS 2010 compiler and CMake, but this bug occurs :
Code: [Select]
CMake Error at CMakeLists.txt:92 (message):
  SFML directory not found.  Set SFMLDIR to SFML's top-level path (containing
  "include" and "lib" directories).

My SFMLDIR in CMake is valid, but when I'm trying to setup valid path for SFML_DIR (then I press generate) it keeps changing to SFML_DIR-NOTFOUND and I can't generate with CMake. Any ideas?

PS. If someone has latest Thor compiled with VS 2010, please upload it somewhere. Thanks in advance.

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