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Messages - max_vodoo

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1
Graphics / Re: RGB image pixels
« on: April 02, 2012, 01:35:45 am »
use some thing like this
void  ToRGBA(unsigned char * frame,unsigned char * RGBA,int width,int height)
{
   int count=0;
   int count2=0;
    while(count2<width*height*3)
    {
       RGBA[count]=frame[count2];
       RGBA[count+1]=frame[count2+1];
       RGBA[count+2]=frame[count2+2];
       RGBA[count+3]=255;
       count+=4;
       count2+=3;
      


    }


}
hope that helps

2
Graphics / sfml 2.0 texture
« on: April 01, 2012, 11:56:16 am »
dose sfml 2.0 support to load raw data from the memory,cuz every time i try to load data from memory
i get this error "Failed to load image from memory"

ToRGBA(v.getPixels(1,true,true),ar,320,240);// get frame from webcam videoinput.lib and convert it to rgba
t.loadFromMemory(&ar,320*240*4); //t is sf::Texture;
t.bind();
s.setTexture(t);//s is sf::Sprite
App->draw(s);

but in sfml 1.6 sf::Image load the raw data from the memory and display it .

my second question which is not important can i load the data from the memory in the rgb format directly ?

3
Window / Re: sfml and regsvr32
« on: April 01, 2012, 02:04:27 am »
solved!!..
I was using sfml 1.6 but sfml 2.0 works fine thnx for the no help  ;)

4
Window / sfml and regsvr32
« on: March 31, 2012, 04:25:52 am »
i'am trying to create an activex control that uses sfml to create opengl window ,the project compiles fine but when i try to resgister it it get stuck somewhere and never register, but when i use sdl it register fine and works.
but i dont want to use sdl ,is there away around it
when i attach the debugger it freezes here

Context::Context()
{
    myDummyWindow = priv::WindowImpl::New();
}
any help plz

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