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Messages - Jungletoe

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1
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: January 17, 2015, 06:14:04 am »
Preorders!
Sign up to be notified when preorders go live! We have a limited number of personalized packages to be sold, so make sure you enter your email and be the first to know when sales go live!

http://playdwell.com/play.php

2
SFML projects / Re: Lord of war - capture the flag
« on: January 05, 2015, 06:57:26 am »
Any GIFs (try Gifcam)? Screenshots? Videos?

3
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: December 23, 2014, 10:37:02 am »
This game is gorgeous, congrats! I had thought about making a "top-down Minecraft" game some day or another after being, well, dissatisfied with Dwarf Fortress, but I don't think it would be on par with the stylishness of this.

Thanks! Yeah, check out Notch's Ludum Dare game Minicraft (miniature, 2d Minecraft). That's where we got a lot of our inspiration from.

Also, we got interviewed! Check it out.

http://www.youtube.com/watch?v=18KGeAUP34E

4
SFML projects / Re: Let There Be Light 2
« on: December 18, 2014, 02:55:55 pm »
I will keep posting updates here, the first version (2.0) should be done in about 3 days.

*cough*

5
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: December 08, 2014, 12:18:20 am »
Would you be willing to reveal how many votes it took to get greenlit, and how many of them were yes vs no.

I had about 1900 yes votes, totally 55%. I was 40% of the way to the top 100. Apparently we got noticed by someone at Valve.

Btw, is there still alpha version to download and try it out?  :)

Nope.

6
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: December 07, 2014, 02:38:41 am »


Thanks everyone ;)

7
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: November 11, 2014, 11:26:24 pm »
Thanks!

You guys can catch me streaming @ http://twitch.tv/jungletoe by the way!

8
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: October 27, 2014, 06:41:56 pm »
Haha "got into".

I literally just went through my Skype contacts who were online at 1AM when I decided 'hey I probably need a video'. There's no real testing phase going in right now, just letting a few people I can trust on so I can gather feedback.

9
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: October 27, 2014, 09:59:15 am »

10
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: October 26, 2014, 01:52:35 am »
Voted, very awesome and seems well designed! Curious however, what price would you be aiming for if the game gets greenlighted?

No idea. We're thinking a lowered price for the Early Access phases and then raising it as development continues.

@everyone
Thanks!

12
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: October 18, 2014, 06:29:27 am »
Did you drop out of college?
Good luck. ;)
No, quit the swim team and scholarship. I also essentially gave up my social life. College is still necessary for me to make connections, so that's staying where it is.

Holy crap, that's (relatively) close to me, I didn't know that place existed! That's awesome!
Looking good. :)
Phoenix has a really vibrant gamedev community! Come to the IGDA meetings!

Be very careful with that. The same problems with Haven and Hearth will affect this project without some clever engineering.
Yeah, I actually took on a guy for IT. He manages all of the technical details and makes sure it works out.

As soon as you turn something like this in to a full time job you can't really overlook things you could as a hobby project. Your netcode especially will have to be on point.
Good luck.
I'm putting 60+ hours a week into this thing, so it basically is a full time job at this point. I'm constantly revising old systems and flushing out all the old code I started with, so it will hopefully work out.

Thanks.

EDIT:
I would like to mention that I quit everything because I LOVE what I'm doing with this game. It makes me excited about waking up every morning. Often times I don't eat for hours on end or don't sleep for days because I'm thinking about it. Even if the project flopped, I'd be happy. That's the important part.

13
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: October 15, 2014, 09:39:13 am »
Random Update
We added click-to-move movement instead of the laggy WASD input that didn't exactly work. Additionally, I just completed the personal claims' mechanics. You'll be able to claim a 15x15 area of space (without expansions) for your own. You can edit permissions so you can let your friends enter your house, but not your foes.



Oh yeah, and we have an official office now (in collaboration with the Game CoLab in Phoenix, AZ) and we're getting an LLC set up. I just gave up basically everything in my life to finish this game, so be prepared to see a shitton of updates coming your way soon.

14
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: October 11, 2014, 08:03:26 am »
Replace the buttons on your forum skin.
I'm not a graphical sorta guy and my artist refuses to make graphics sooo  ¯\_(ツ)_/¯
I'll try to find a designer eventually. There's only so much I can do in Paint.NET

What kind of netcode are you running?
enet

15
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: October 01, 2014, 06:28:25 am »
Added a text outline shader


Added sign posts



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