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Messages - grimmreefer

Pages: [1] 2 3 ... 7
1
SFML projects / Re: Maze
« on: April 01, 2015, 05:59:30 pm »
Maybe better looking in a shorter period of time you may have better looking graphics, but in the end you will be limited by what Unity provides. Unity is great for prototyping and that is about it.

Also don't expect people around here to be open and welcoming to something written in Unity, its just that it has a reputation.  ;)


I agree to this, it was more just an idea.

2
SFML projects / Re: Maze
« on: April 01, 2015, 04:31:08 pm »
I have to apologize, i did forget to write that i would make it in 3D. In the last months i learned/worked a lot with unity and blender and im realy sure i could make the game looking much better, runs faster and on much more devices.

I dont want to say its because of SFML, i mean i can work better with unity.  :-X hard line, i hope you understand what i mean^^.

3
SFML projects / Re: Maze
« on: April 01, 2015, 04:06:24 pm »
First, i hope my question isnt inappropriate. If it is i apologize.

I think in this case it would help, mainly because of the used sfml/android libary. My game does not run on lot devices because they are not compatible or have graphic problems. Also it would be easier for me to make the game in 3d with nice lights , shadows and effects.

4
SFML projects / Re: Maze
« on: April 01, 2015, 03:33:11 pm »
What would you think about a remake with Unity? Would be available for many plattforms with better performance/graphics.

5
SFML projects / Re: Memory
« on: December 17, 2014, 09:36:26 pm »
Hey ho, i still have it. :)

http://www8.zippyshare.com/v/37432123/file.html

But i never finished it.

6
SFML projects / Re: Maze
« on: September 13, 2014, 09:55:32 pm »
- Now with a minimap
- minor bugfixes

7
SFML projects / Re: Maze
« on: September 09, 2014, 11:04:21 pm »
Today i started with the pc port, also i added a minimap to the game.

8
SFML projects / Re: Maze
« on: September 07, 2014, 06:59:44 pm »
@Jesper

I thank you for your nice words. Its my first game and i keep developing and i hope my skills will grow with it, so i can make someday more realy cool games ^^

SFML is a good tool for it and the community behind is also great.

About point 3:
It is a good idea to show the button if the movespeed was upgreaded. Thank you i will change it soon.

I already started with a map and i will try how it will work with the game.

Thanks

9
SFML projects / Re: Maze
« on: September 07, 2014, 05:55:25 pm »
@Jesper

Thank you for your constructive criticism.

1./2.
I increased the amount of the gold pickups a bit. At the end the game will have 48 levels and if i gave to much money the player have all upgrades already at the 12. level or so. Also ther is a "bonus" level, there you can collect realy much gold.

3.
This round button with the footprints let the character move slower, because if you have upgreaded the move speed you will need it to past the traps.

4./5.
I think about a map, but still not sure if i want to implement it. Sure it will make it a lot easier for the player to solve the maze, but i want the game realy hard.

6.
i will check it.

7.
At the first levels its mostly the same, but at the higher levels i added other stuff like traps, doors and enemys.


Thank you for playing my game, i apologize that you dont like it much. I know that the game is extrem hard but i decited to make it so. I know its no game for everyone.

best regards.

10
SFML projects / Re: Maze
« on: September 06, 2014, 12:39:03 pm »
It's released! Check the first post!

11
SFML projects / Re: Maze
« on: August 23, 2014, 01:29:44 am »
 
he means "from any place to any other place there is one and only one path" (you can't go round and round in circles)

Some Levels will have different ways to solve the Maze.

12
SFML projects / Re: Maze
« on: August 06, 2014, 03:12:46 pm »
Sorry for the delay.

Watching the video I'm left thinking "is this just about solving a maze and running away from creatures or is there more?"  ?
(that in itself can be fun, but I hope there's more depth)

Basically yes, but you also have to find key's to unlook doors and prevent you for falling into a trap.


I can't help thinking that if I just trace the maze on a piece of paper as I explore it and am careful to run away from monsters when they show up, then I'll be able to solve this in no time.these algorithms?

Well, the monsters move all the time, so they aren't allways on the same place.
And yes, that the player try to trace the maze on paper was a thought of me and you will need it to do.

Are these "standard" mazes or do they contain loops? Are they trivially solved by some of these algorithms?

Standard maze? I will make different sizes of the levels, whit monsters, doors etc.

Stay tuned.

13
SFML projects / Re: Maze
« on: July 11, 2014, 03:02:23 pm »
 
I like it; it looks nice  :)
Thanks ^^

Would it be possible to adjust it so that it would zoom in and you see it closer when the sight is so limited? This way, you see the same thing (not exposing any extra map), but not so tiny!

As one of the last steps i will adjust the view.

14
SFML projects / Re: Maze
« on: July 10, 2014, 06:18:45 pm »
Is there a power up to (temporarily or permanently) increase the range of the torch? The viewable area seems really small; I know it's kinda the point with the whole atmosphere but I don't know if I could stomach looking at such a small area for so long.

Yes, there are 3 power up's. Movespeed, light and sight.

What movespeed means is clear.
By upgrading the light you increase your light range.
And with power up your sight you will be able to see things as some glitter in the distance, like gold, doors or the exit.

You collect gold in the levels an can buy this power up's in the Shop.

All these upgreades are permanent.

15
SFML projects / Re: Maze
« on: July 10, 2014, 06:10:04 pm »
I'd like to put in a vote for a Linux version so I can also play this. It looks like fun :)

Also a possibility.

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