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Messages - ghiboz

Pages: [1]
1
Window / manage WndProc Callback
« on: November 13, 2008, 02:30:45 pm »
Quote from: "Wizzard"
Create your own window if you want access to OS specific variables.

You can still construct sf::Window using a WindowHandle.


thanks mate!

2
Window / manage WndProc Callback
« on: November 13, 2008, 12:22:36 pm »
Hi, I need to manage my own callback, so I need to obtain the UINT uMsg, WPARAM wParam, LPARAM lParam...
is possible to handle this without modifying the SFML code?
thanks

3
General discussions / Benchmark : SDL vs SFML
« on: November 13, 2008, 10:51:14 am »
Hi, I have a question about your benchmark...
does anybody thest the differences using directly opengl and sfml?
actually my project is working on simple opengl.. and the features of sfml are very cool... I wish understand if the performances slow down using sfml or are pretty equals!

regards

ghiboz :wink:

4
Window / hi all... manage input objects
« on: November 13, 2008, 10:47:14 am »
Quote from: "Laurent"
Yes.

It would have been faster for you to just have a look at the features page, or the tutorials ;)

thanks very much!

5
Window / hi all... manage input objects
« on: November 13, 2008, 10:22:52 am »
hi all!
I'm newbie of sfml.. congrats to all to everything...
I have a question..
did sfml manage the input objects like keyboard, mouse, joystick or not?
thanks in advance

ghiboz :wink:

Pages: [1]