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Messages - timo777

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1
SFML website / Re: New website
« on: July 20, 2013, 11:50:43 am »
In my opinion they're indeed fine. But maybe you could remove the  .php extension. :)

2
General discussions / Re: SFML Game Development -- A book on SFML
« on: July 19, 2013, 09:16:11 pm »
I was wrong(, like always).

The error was indeed due the bug with the bind function in:
data[Pickup::HealthRefill].action = std::bind(&Aircraft::repair, _1, 25);

After looking at the other binds, that didn't gave an error, the difference is Aircraft::repair is actually from the "parent" class Entity. Visual Studio seems to have a bug it can't handle functions pointing to a function that's inhereted from a parent. So you will have to implement the same function at Aircraft::repair to let it work.

Could someone do a pull request with this pretty stupid fix? Or at least put a warning there for Visual Studio 2012 and how to fix it.

3
General discussions / Re: SFML Game Development -- A book on SFML
« on: July 19, 2013, 11:57:32 am »
It's not really possible to fix it, since there is a compiler bug with std::bind(). As a workaround, we replaced the problematic std::bind() calls with lambda expressions.
Wasn't that the first error? I don't think the second error has anything to do with this bug. Since you get this bug even with the Git repository.

4
General discussions / Re: SFML Game Development -- A book on SFML
« on: July 19, 2013, 11:32:16 am »
This problem is what I mentioned earlier, a bug in the new compiler from Microsoft. I did some fixes and got it to compile I'm gonna check what happened, could be that those fixes disappeared along the way somehow.
I thought you were talking about the first error that's now fixed. Could you please tell us if you can find how you fixed it?

5
General discussions / Re: SFML Game Development -- A book on SFML
« on: July 19, 2013, 10:42:58 am »
@Nexus, I tried compiling again.

But at 07, 08, 09 and 10 I get errors again. First two for every project, now one:

Error   1       error C2100: illegal indirection        C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\include\functional       1269    1       07_Gameplay

I get the same exact error for the last four projects. Visual Studio says the error is coming from:

_VARIADIC_EXPAND_0X(_CLASS_PMF_WRAP, , , , ) //Here
#undef _CLASS_PMF_WRAP

C2100 means dereferencing a non-pointer, but it doesn't point to a project file... Can you help?

6
General discussions / Re: SFML Game Development -- A book on SFML
« on: July 18, 2013, 09:56:45 pm »
Isn't it still allowed to write your game yourself using the examples from the book, which will probably look like the final demo code, and use it commercially?
But yeah it's not that nice, especially since the provided code is often quite generic C++ & SFML code... :-\
I think you understand the limitation in a wrong way. Of course you can use the concepts and ideas and let yourself inspire by our code; after all, we want to teach you something you can use in your own projects. What the license inhibits is copying our code, i.e. marketing our game. In most cases it won't restrict your freedom at all.

To clarify: It is no problem if you use features like the command system in your game, we do not own the patent on these ideas :)
Thank you for clarifying that!

7
General discussions / Re: SFML Game Development -- A book on SFML
« on: July 18, 2013, 08:20:38 pm »
I'm just curious, why prevent commercial use of the demo code? Isn't it still allowed to write your game yourself using the examples from the book, which will probably look like the final demo code, and use it commercially? Then it would be a bit strange in my opinion, but I'm probably seeing something not good. :)

8
General discussions / Re: SFML Game Development -- A book on SFML
« on: July 18, 2013, 01:24:41 pm »
For as far as I've read it, I like it. English is not my main language too, but I could easily understand it. I didn't see much mistakes, probably because I just read over them or they were too minor.

I think a lot of the negative things said already are true, but irrelevant. This book isn't about teaching you perfect English, but about teaching you how to create a game using C++.

Also, I don't think this book is only good for adults. The practical way of the book is pretty good and most non-adults like me don't like too much information that looks irrelevant at first sight.

By the way, how far are you with letting it work with VS 2012? Oracle VirtualBox crashed with LMDE when I tried to play the example already...

9
SFML website / Re: Statistics
« on: May 17, 2013, 09:05:55 pm »
Maybe you can take a look at this for your server.

10
General discussions / Re: SFML 2 and its new website released
« on: May 17, 2013, 09:02:13 pm »
I nearly passed out when I mistyped an address and saw the new beautiful site. D:

Good work!

11
General discussions / Re: Debian/Ubuntu packages for SFML
« on: May 17, 2013, 08:59:44 pm »
Thank you! It was horrible to install it on multiple computers. :S

12
SFML website / Re: How can I know or at least bookmark my own post?
« on: February 11, 2013, 10:57:44 am »
Oh, didn't see that button right up there... Looks different from most forums. :D

13
SFML website / Re: How can I know or at least bookmark my own post?
« on: February 10, 2013, 10:08:23 pm »
Why isn't here a "See new reply's to your reactions / topics. " button at top? I see one at nearly every forum...

14
General discussions / Re: A new logo for SFML
« on: January 25, 2013, 07:59:25 pm »
I like David's logo. Especially because it doesn't look cheap. I don't want to be something angry (don't know the good English word) but it's true for most most icons posted and the current one. David's looks professional and solid from my view.

BTW, how did you learn that? I want it too! :D

15
SFML projects / Re: Vector Shooter 2D Top-View Arena game
« on: January 15, 2013, 09:59:15 am »
Nice work, and I think the main graphics, not the HUD, are okay.  ;)

I hope you can release the source soon.  :)

ahahaha thank you!  are you saying that the HUD graphics suck ? ( i do agree btw :))

You can say it like that  :). I cant test it now, i am on my tablet.  :(

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