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Messages - Hamed

Pages: [1] 2
1
Network / Re: Packet with fixed size
« on: February 23, 2013, 04:43:19 am »
I have hex code of this package can I convert it to string and send it?

2
Network / Packet with fixed size
« on: February 20, 2013, 12:39:56 pm »
Hello,
I want to send "Hello World" to UDP server but with fixed size so I did:
socket.send("Hello World",256,udpServer1,port);
 
It send packet with size 256 byte but it fill empty part with random character but I need blank with in hex show I get 0000.

I use winSniff to check packets structure.

3
Window / Re: Joystick problem?
« on: February 02, 2013, 04:50:15 pm »
It is ok.
Thanks.

Do we have any option for SerialPort and USB?

4
Window / Re: Joystick problem?
« on: February 02, 2013, 06:48:10 am »
I test my code on another computer and I have the same problem.
Also I change my joysticks and it doesn't worked for me.

5
General / Re: OpenGL VBO extention unaviliable
« on: February 01, 2013, 04:36:32 pm »

This OpenGL example.

6
General / Re: OpenGL VBO extention unaviliable
« on: February 01, 2013, 04:10:54 pm »
Now I get an empty page when I run SFGUI.

7
General / Re: OpenGL VBO extention unaviliable
« on: February 01, 2013, 02:33:57 pm »
I use uninstall wizard.

8
General / Re: OpenGL VBO extention unaviliable
« on: February 01, 2013, 01:08:12 pm »
Yes, When I use SFGUI I get this error.
For example Notebook example.

9
General / Re: OpenGL VBO extention unaviliable
« on: February 01, 2013, 12:06:40 pm »
Sorry image not attached.
Driver is update and it works fine after reinstall it stop working.

[attachment deleted by admin]

10
General / OpenGL VBO extention unaviliable
« on: February 01, 2013, 10:59:26 am »
Just I reinstall codeblocks and SFML after that I get VBO extention unaviliable.
This is my code and output attached.
//Normal include
#include <iostream>

//SFML include
#include <SFML/Graphics.hpp>
#include <SFML/OpenGL.hpp>

//GUI include
#include <SFGUI/SFGUI.hpp>

//Namespace define
using namespace std;
int main() {
        // Create the main SFML window
        sf::RenderWindow app_window( sf::VideoMode( 800, 600 ), "SFGUI Notebook Example", sf::Style::Titlebar | sf::Style::Close );

        return EXIT_SUCCESS;
}

 

11
Window / Re: Joystick problem?
« on: February 01, 2013, 09:57:17 am »
Yes it is ok and I can play other games with it.

How can I switch to SFML 2.0?(Maybe work on that)
Download:Windows 32 bits - GCC SJLJ (Code::Blocks) and after that I replace files with old version but compiler can not find include files.

[attachment deleted by admin]

12
Window / Re: Joystick problem?
« on: February 01, 2013, 09:47:37 am »
Sorry for editing.
This my code:
#include <SFGUI/SFGUI.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/OpenGL.hpp>
using namespace std;
int main() {
    sf::Joystick::update();
    for(int i=0;i<=sf::Joystick::Count;i++) {
        cout << i << ":" << sf::Joystick::isConnected(i) << ":" << sf::Joystick::getButtonCount(i) << endl;
    }
        return 0;
}
Output:
Quote
0:0:0
1:0:0
2:0:0
3:0:0
4:0:0
5:0:0
6:0:0
7:0:0
8:0:0


13
Window / Re: Joystick problem?
« on: February 01, 2013, 09:44:25 am »
I add update function but not work for me.
Where can I find my recompiled source? I can not find it.

14
Window / Re: Joystick problem?
« on: February 01, 2013, 09:38:46 am »
I want to use SFML 2.0 because I don't need to update my codes when officially SFML 2.0 released.
This my new code:
#include <SFGUI/SFGUI.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/OpenGL.hpp>
using namespace std;
int main() {
    sf::Joystick::update();
    for(int i=0;i<=20;i++) {
        cout << i << ":" << sf::Joystick::isConnected(i) << ":" << sf::Joystick::getButtonCount(i) << endl;
    }
        return 0;
}
Output:
Quote
0:0:0
1:0:0
2:0:0
3:0:0
4:0:0
5:0:0
6:0:0
7:0:0
8:0:0
9:0:0
10:0:0
11:0:0
12:0:0
13:0:0
14:0:0
15:0:0
16:12:4752
17:4:2555942
18:83:843995743
19:87:1446469459
20:102:1986622563
I download CMake 2.8.10.2 and also source https://github.com/SFML/SFML.
After I use CMake I get this page:


[attachment deleted by admin]

15
Window / Re: Joystick problem?
« on: February 01, 2013, 09:06:38 am »
This is my test code
#include <SFGUI/SFGUI.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/OpenGL.hpp>
using namespace std;
int main() {
    for(int i=0;i<=20;i++) {
        cout << i << ":" << sf::Joystick::isConnected(i) << ":" << sf::Joystick::getButtonCount(i) << endl;
    }
        return 0;
}
I didn't make SFML and I use  http://sfml.my-gate.net/nightly/
I download MinGW32 GCC 4.7.2 and Now it work fine for me just I have problem with JoySticks.

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