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Messages - datMoka

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1
SFML projects / Re: Flappy Poro
« on: February 18, 2014, 01:49:59 am »
ty for testing :)

yeah, upsizomg the button font didnt go too well so I plan to have a graphic to click soon

2
SFML projects / Re: Flappy Poro
« on: February 18, 2014, 12:39:52 am »
yeh i noticed frame drops every now and then, was hoping that was just my rubbish android though, will have to see if i can optimize it a bit more.

what happened in the original for the ceiling? i never played it, only referenced videos.

pretty much, yeah :) the music is just something i quickly mocked up, will probably change soon.

thank you so much for testing!

3
SFML projects / Re: Flappy Poro
« on: February 17, 2014, 11:22:00 pm »
just an update, it's now using unity and on the android market :)

4
SFML projects / Re: Flappy Poro
« on: February 12, 2014, 06:49:07 pm »
Yeah it's pretty dire to go out of your way to harass the developer of a game. Like Cadisol87 said, if you don't like a game, just don't play it :(

5
SFML projects / Re: Flappy Poro
« on: February 12, 2014, 03:24:40 pm »
Oh god i suck at this game lol. I can hardly ever get passed the second obstacle lol
It's not you, it's the game. ;D

Sadly it's the fact that Flappy Bird was so hard that many players let their rage out on the game itself, thus indirectly hurting the author and moving him to remove it from the stores.

people also directly took it out on the dev too :(

in other news, ported to android fine. tweaking before applying for a game dev account with google!

6
SFML projects / Re: Flappy Poro
« on: February 12, 2014, 06:51:05 am »
Finally got to play it. Love the pixel art! ;D

You might want to pause the game/not process the input if the window doesn't have the focus. ;)

Yeah the window focus is a funny issue :D. I believe we're just continuing development with Unity (replicated it). Although I may throw a few updates at the sfml version!

Nice work! :)

Maybe add some sound effects?

Planning to do so for an android release.

Nice.
Weird thing happened. Played it around 10-20 times (quite quickly since I was bad at it) and ever since then, it's running at half the speed.

Yeah I encountered that problem too and I have no idea what's going on :( I thought maybe it was Windows 8 as my friend wasn't having the same problem.

7
SFML projects / Re: Flappy Poro
« on: February 11, 2014, 07:01:01 pm »
Updated with source. Not much to look at really as it's so basic and chucked together

8
SFML projects / Re: Flappy Poro
« on: February 10, 2014, 01:34:52 pm »
Oh yeah Great Idea ! I like it ! Simple curiosity, what is your summoner nickname ?  ;D

Poro of Doom

:)

Quote
Is it also frustratingly hard as the original?

While I haven't played the original it is pretty frustrating!

9
SFML projects / Flappy Poro
« on: February 10, 2014, 05:57:59 am »
Myself and a friend decided to make a Flappy Bird parody and theme it with League of Legends. So I present you with Flappy Poro!

It's basically the same game but with a League of Legends theme. It was quite fun coding this and I actually think it's pretty fun! I haven't actually played Flappy Bird so if there is an feedback on how to make the control system better please do send me a PM or reply to this post!

Download Link
Source link


10
SFML projects / Re: Global Game Jam - Me, Myself, Myself and Eye.
« on: January 26, 2014, 10:21:47 pm »
Is it intended that the game directly closes when you fall off the screen?

While getting the base done I kind of overlooked the lives system and just used the if player falls below a certain Y value it closes the game. Very rough around the edges this game is :P

Because that's almost more frustrating, restarting and watching the intro again and again ;)

There's a bit on the jam site but I should have put it here: you can press 'S' to skip the cutscenes :D

11
SFML projects / Global Game Jam - Me, Myself, Myself and Eye.
« on: January 26, 2014, 09:13:05 pm »
Hey all! Not sure if anyone was aware but from 24-26th the GGJ happened all around the world. I so happened to attend the Bristol one and produced a game called Me, Myself, Myself and Eye. A game about viewing the world as distortion and find/solving the way through the platform game.

If you do decide that you want to play it, don't play if you get frustrated easily! It will take a lot of experimentation to solve the levels we've put it. We did plan on putting in a tutorial level but that was only suggested within the last hour of the jam.

http://globalgamejam.org/2014/games/me-myself-myself-and-eye




Also if you look at the code, please don't judge :) First game jam and once I realised that doing this the proper way wouldn't work in this time space it was mostly the case of hacking a lot of it together. So expect to see of lot of bad indentation, variable names and general style!

12
General discussions / Happy holidays!
« on: December 24, 2013, 09:47:15 am »
Okay okay, I know this has nothing to do with sfml at all but I thought I should wish all of you lovely guys and gals a happy holidays.

Although I haven't been around as long as others, I'd like to say thanks to a lot of the community here; everyone is so lovely and helpful and it really makes this a nice place to be! Also I'd like to give my thanks to Laurent for making one of the best and easy to use libraries I've come across!

Happy holidays everyone!  :-*

13
SFML projects / Re: [Updated 21/12/13] Dirty Spatula in Vegas - Alpha-2
« on: December 21, 2013, 01:47:16 am »
Alpha-2 is out! Download link has also been added to the OP.

Changelog:
- Menu working: Able to launch six different levels.
- Improved upon the user-friendliness with new UI
- Tutorial option on the menu gives the basic rules and how to play the game
- Added (quite badly made) music - Will most likely loop a song every now and then as only three have been added
- Behind the scene tweaks getting ready for Alpha-3 features!

Enjoy :)

14
SFML projects / Re: [Tower Defence] Dirty Spatula in Vegas first version
« on: December 12, 2013, 06:57:31 pm »
hey :D i will test it as soon as i can. can u tell me in what language you're programming and the dependences? just personal interest :P

It's in C++ and obviously SFML :) Unless I'm misinterpreting what you mean by dependences, we have none.

15
SFML projects / Re: [Tower Defence] Dirty Spatula in Vegas first version
« on: December 12, 2013, 06:36:34 pm »
Just a tip, polish the game from the start! It will be easier and will impress people more :D

Think about using the following development style:
1. Implement one new feature
2. Polish it until it looks releasable and final
3. Repeat

Like this, every iteration consists of a playable game with growing quality but always a good game! :)

Good idea! I reckon we'll polish what we have here before adding more stuff then.

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