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Messages - K-Bal

Pages: 1 [2] 3 4 ... 7
General / 50% CPU usage... thoughts on improvement
« on: April 02, 2010, 10:58:25 am »
SFML has built-in frame rate limiting. Look at:


Edit: Just saw that you did that. Test it with a minimal game loop from the tutorials, though.

Network / How can i encrypt my network traffic
« on: February 15, 2010, 12:57:04 pm »
Quote from: "Laurent"
SFML cannot do that, you'll need another library.

But encryption is possible by deriving from sf::Packet or am I wrong?

SFML projects / SFGUI (old thread)
« on: February 11, 2010, 07:41:49 pm »
Yes, it is still work in progress  :roll:  But you can be sure that it is a very great lib.

System / The Vector Functions
« on: January 23, 2010, 11:07:03 pm »
Why are you doing a normalization in your dot-calculation? ;) That should be a user-side decision.

General / Mouse click in circle
« on: January 12, 2010, 12:39:06 am »
Create a vector that contains the difference of your mouse click and the object location and check if the length of this vector is lower than your radius.

General discussions / Benchmark : SDL vs SFML
« on: January 11, 2010, 11:03:26 pm »
Quote from: "nullsquared"
I don't understand the point of this test.

It's like testing a software renderer vs. Direct3D and concluding that Direct3D is faster.

An obvious conclusion, but some people don't know about this. So what's wrong with it?

Graphics / Problem with sf::String in Revision 1317 (sfml2)
« on: January 04, 2010, 05:59:04 pm »

Code: [Select]

sf::String myString;

causes the following compile errors:


main.cpp:202: error: no matching function for call to ‘sf::RenderWindow::Draw(sf::String&)’

/usr/local/include/SFML/Graphics/RenderTarget.hpp:69: note: candidates are: void sf::RenderTarget::Draw(const sf::Drawable&)



General / Where SFML 2.0
« on: January 04, 2010, 09:07:50 am »
You have to check out the SVN repository or download the snapshot from the download page.

General discussions / New implementation for sf::Font in SFML 2
« on: December 31, 2009, 05:41:40 pm »
Quote from: "Laurent"
Of course, and there will still be a default font regardless of the way sf::Font is implemented, because I embed the Arial.ttf file directly in the source code and use LoadFromMemory.

Ok, I just had a problem but it was related to the fact that I had a shader program loaded while trying to render stuff ;)

General discussions / New implementation for sf::Font in SFML 2
« on: December 31, 2009, 05:23:25 pm »
Is there still a default font?

Feature requests / Multiple Mice
« on: December 13, 2009, 05:59:30 pm »
Quote from: "Laurent"
I'm just curious, what are you planning to do with multiple mice? ;)

Hotseat Hack'n'Slay  :lol:

Feature requests / Multiple Mice
« on: December 13, 2009, 12:36:40 pm »
Neat, I'm excited ;)

Feature requests / Multiple Mice
« on: December 13, 2009, 11:05:51 am »
Could there be an easy way to support multiple mice?


Window / [SOLVED] Window Crashing
« on: December 13, 2009, 01:01:35 am »
Quote from: "lotios611"
Quote from: "Adi"
Your program crashes because you use Visual Studio 2010, which is still a beta and have errors that makes sfml not working (i don't know why but for example ogre3D also crashes before creating window)

Try downloading Visual C++ Express 2008

Thanks man! I think I'll go back to 2008. 2010 looks kind of ugly... anyways, can't wait to work with SFML!

I'm glad you solved this issue ;) So go ahead and make great software :D

Window / [SOLVED] Window Crashing
« on: December 07, 2009, 12:27:37 pm »
You also need sfml-main when using MSVC.

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