Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - K-Bal

Pages: 1 [2] 3 4 ... 7
16
General / 50% CPU usage... thoughts on improvement
« on: April 02, 2010, 10:58:25 am »
SFML has built-in frame rate limiting. Look at:

sf::RenderWindow::EnableVerticalSync
sf::RenderWindow::SetFrameRateLimit

Edit: Just saw that you did that. Test it with a minimal game loop from the tutorials, though.

17
Network / How can i encrypt my network traffic
« on: February 15, 2010, 12:57:04 pm »
Quote from: "Laurent"
SFML cannot do that, you'll need another library.


But encryption is possible by deriving from sf::Packet or am I wrong?

18
SFML projects / SFGUI (old thread)
« on: February 11, 2010, 07:41:49 pm »
Yes, it is still work in progress  :roll:  But you can be sure that it is a very great lib.

19
System / The Vector Functions
« on: January 23, 2010, 11:07:03 pm »
Why are you doing a normalization in your dot-calculation? ;) That should be a user-side decision.

20
General / Mouse click in circle
« on: January 12, 2010, 12:39:06 am »
Create a vector that contains the difference of your mouse click and the object location and check if the length of this vector is lower than your radius.

21
General discussions / Benchmark : SDL vs SFML
« on: January 11, 2010, 11:03:26 pm »
Quote from: "nullsquared"
I don't understand the point of this test.

It's like testing a software renderer vs. Direct3D and concluding that Direct3D is faster.


An obvious conclusion, but some people don't know about this. So what's wrong with it?

22
Graphics / Problem with sf::String in Revision 1317 (sfml2)
« on: January 04, 2010, 05:59:04 pm »
This

Code: [Select]

...
sf::String myString;
...
myWindow.Draw(myString);
...


causes the following compile errors:

Quote

main.cpp:202: error: no matching function for call to ‘sf::RenderWindow::Draw(sf::String&)’

/usr/local/include/SFML/Graphics/RenderTarget.hpp:69: note: candidates are: void sf::RenderTarget::Draw(const sf::Drawable&)


;)

Marius

23
General / Where SFML 2.0
« on: January 04, 2010, 09:07:50 am »
You have to check out the SVN repository or download the snapshot from the download page.

24
General discussions / New implementation for sf::Font in SFML 2
« on: December 31, 2009, 05:41:40 pm »
Quote from: "Laurent"
Of course, and there will still be a default font regardless of the way sf::Font is implemented, because I embed the Arial.ttf file directly in the source code and use LoadFromMemory.


Ok, I just had a problem but it was related to the fact that I had a shader program loaded while trying to render stuff ;)

25
General discussions / New implementation for sf::Font in SFML 2
« on: December 31, 2009, 05:23:25 pm »
Is there still a default font?

26
Feature requests / Multiple Mice
« on: December 13, 2009, 05:59:30 pm »
Quote from: "Laurent"
I'm just curious, what are you planning to do with multiple mice? ;)


Hotseat Hack'n'Slay  :lol:

27
Feature requests / Multiple Mice
« on: December 13, 2009, 12:36:40 pm »
Neat, I'm excited ;)

28
Feature requests / Multiple Mice
« on: December 13, 2009, 11:05:51 am »
Could there be an easy way to support multiple mice?

Ciao,
Marius

29
Window / [SOLVED] Window Crashing
« on: December 13, 2009, 01:01:35 am »
Quote from: "lotios611"
Quote from: "Adi"
Your program crashes because you use Visual Studio 2010, which is still a beta and have errors that makes sfml not working (i don't know why but for example ogre3D also crashes before creating window)

Try downloading Visual C++ Express 2008


Thanks man! I think I'll go back to 2008. 2010 looks kind of ugly... anyways, can't wait to work with SFML!


I'm glad you solved this issue ;) So go ahead and make great software :D

30
Window / [SOLVED] Window Crashing
« on: December 07, 2009, 12:27:37 pm »
You also need sfml-main when using MSVC.

Pages: 1 [2] 3 4 ... 7
anything